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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_t0rn4do5 | ||||||||
| 16 | 16 | 3 | 0 | 93, better than 91% at Level 10 | 1.06, better than 55% at Level 10 | |||
| 14 | 13 | 2 | +1 | 71, better than 7% at Level 10 | 1.04, better than 48% at Level 10 | |||
| 12 | 17 | 1 | -5 | 63, better than 1% at Level 7 | 0.86, better than 9% at Level 7 | |||
| 11 | 17 | 1 | -6 | 67, better than 4% at Level 8 | 0.62, better than 1% at Level 8 | |||
| 7 | 14 | 6 | -7 | 64, better than 1% at Level 9 | 0.54, better than 1% at Level 9 | |||
| team_Douma13 | ||||||||
| 18 | 10 | 5 | +8 | 108, better than 97% at Level 9 | 1.55, better than 97% at Level 9 | |||
| 20 | 14 | 5 | +6 | 118, better than 99% at Level 8 | 1.43, better than 99% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_t0rn4do5 | |||
| 52, better than 26% at Level 10 | 1, better than 12% at Level 10 | 1 | |
| 53, better than 26% at Level 10 | 16, better than 99% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 11 |
| 2 |
| +2 |
| 63, better than 1% at Level 10 |
| 1.05, better than 52% at Level 10 |
| 11 | 13 | 8 | -2 | 85, better than 69% at Level 9 | 0.90, better than 11% at Level 9 |
| 11 | 13 | 6 | -2 | 72, better than 10% at Level 10 | 0.77, better than 1% at Level 10 |
| 17 |
| 21, better than 19% at Level 7 | 7, better than 71% at Level 7 | 16 |
| 83, better than 55% at Level 8 | 0, better than 1% at Level 8 | 1 |
| 19, better than 13% at Level 9 | 3, better than 27% at Level 9 | 5 |
| team_Douma13 | |||
|---|---|---|---|
| 42, better than 23% at Level 9 | 6, better than 55% at Level 9 | 5 | |
| 196, better than 98% at Level 8 | 22, better than 99% at Level 8 | 10 | |
| 102, better than 59% at Level 10 | 4, better than 32% at Level 10 | 10 | |
| 338, better than 99% at Level 9 | 1, better than 14% at Level 9 | 1 | |
| 75, better than 40% at Level 10 | 4, better than 32% at Level 10 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.