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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ky0xadia13 | ||||||||
| 26 | 16 | 7 | +10 | 114 | 1.62 | |||
| 24 | 14 | 1 | +10 | 89 | 1.54 | |||
| 17 | 18 | 3 | -1 | 82, better than 75% at Level 4 | 0.92, better than 38% at Level 4 | |||
| 7 | 18 | 6 | -11 | 52 | 0.43 | |||
| kanatikeros–Steam profile of kanatikeros (opens in a new tab) | 8 | 20 | 4 | -12 | 50 | 0.42 | ||
| team_Caxii_10 | ||||||||
| 20 | 15 | 7 | +5 | 90 | 1.24 | |||
| 22 | 18 | 10 | +4 | 111, better than 99% at Level 4 | 1.18, better than 92% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ky0xadia13 | |||
| 6 | 5 | 6 | |
| 50 | 1 | 3 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 15 |
| 4 |
| -1 |
| 52, better than 1% at Level 4 |
| 0.89, better than 29% at Level 4 |
| 15 | 17 | 8 | -2 | 73, better than 36% at Level 4 | 0.86, better than 21% at Level 4 |
| 14 | 18 | 8 | -4 | 68 | 0.76 |
| 218, better than 99% at Level 4 |
| 5, better than 55% at Level 4 |
| 4 |
| 100 | 11 | 17 |
| kanatikeros–Steam profile of kanatikeros (opens in a new tab) | 115 | 4 | 3 |
|---|
| team_Caxii_10 | |||
|---|---|---|---|
| 77 | 11 | 10 | |
| 102, better than 73% at Level 4 | 11, better than 89% at Level 4 | 18 | |
| 211, better than 98% at Level 4 | 11, better than 89% at Level 4 | 13 | |
| 86, better than 65% at Level 4 | 5, better than 55% at Level 4 | 8 | |
| 0 | 7 | 20 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.