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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_playboicrank13 | ||||||||
| 24 | 12 | 4 | +12 | 92, better than 93% at Level 6 | 1.54, better than 99% at Level 6 | |||
| 21 | 14 | 4 | +7 | 95, better than 96% at Level 5 | 1.36, better than 99% at Level 5 | |||
| 14 | 14 | 5 | 0 | 68, better than 7% at Level 6 | 0.93, better than 26% at Level 6 | |||
| 14 | 16 | 8 | -2 | 84, better than 64% at Level 6 | 0.88, better than 15% at Level 6 | |||
| 14 | 17 | 8 | -3 | 78, better than 44% at Level 5 | 0.82, better than 8% at Level 5 | |||
| team_DodgePeek710 | ||||||||
| 21 | 15 | 1 | +6 | 104, better than 99% at Level 6 | 1.27, better than 96% at Level 6 | |||
| 15 | 19 | 1 | -4 | 55, better than 1% at Level 6 | 0.96, better than 34% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_playboicrank13 | |||
| 128, better than 74% at Level 6 | 34, better than 99% at Level 6 | 29 | |
| 159, better than 88% at Level 5 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 16 |
| 7 |
| -3 |
| 75, better than 27% at Level 5 |
| 0.77, better than 4% at Level 5 |
| 14 | 18 | 6 | -4 | 69, better than 11% at Level 5 | 0.74, better than 3% at Level 5 |
| 9 | 19 | 5 | -10 | 52, better than 1% at Level 6 | 0.57, better than 1% at Level 6 |
| 8 |
| 75, better than 46% at Level 6 | 0, better than 1% at Level 6 | 2 |
| 300, better than 99% at Level 6 | 0, better than 1% at Level 6 | 8 |
| 96, better than 62% at Level 5 | 8, better than 71% at Level 5 | 13 |
| team_DodgePeek710 | |||
|---|---|---|---|
| 380, better than 99% at Level 6 | 5, better than 46% at Level 6 | 6 | |
| 17, better than 18% at Level 6 | 1, better than 20% at Level 6 | 4 | |
| 14, better than 20% at Level 5 | 4, better than 43% at Level 5 | 6 | |
| 123, better than 76% at Level 5 | 8, better than 71% at Level 5 | 9 | |
| 29, better than 23% at Level 6 | 0, better than 1% at Level 6 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.