Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_verr13 | ||||||||
| 25 | 3 | 2 | +22 | 133, better than 99% at Level 10 | 2.45, better than 99% at Level 10 | |||
| 15 | 12 | 3 | +3 | 96, better than 95% at Level 9 | 1.19, better than 88% at Level 9 | |||
| 13 | 8 | 7 | +5 | 69, better than 4% at Level 10 | 1.09, better than 68% at Level 10 | |||
| 11 | 10 | 7 | +1 | 75, better than 17% at Level 10 | 1.00, better than 34% at Level 10 | |||
| 11 | 13 | 1 | -2 | 66, better than 2% at Level 10 | 0.87, better than 3% at Level 10 | |||
| team_Samy5 | ||||||||
| 16 | 14 | 2 | +2 | 74, better than 15% at Level 10 | 1.25, better than 92% at Level 10 | |||
| 12 | 15 | 2 | -3 | 86, better than 73% at Level 10 | 0.82, better than 1% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_verr13 | |||
| 40, better than 19% at Level 10 | 4, better than 32% at Level 10 | 7 | |
| 220, better than 99% at Level 9 | 16, better than 99% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 6 |
| 14 |
| 2 |
| -8 |
| 41, better than 1% at Level 8 |
| 0.56, better than 1% at Level 8 |
| 6 | 16 | 4 | -10 | 45, better than 1% at Level 10 | 0.43, better than 1% at Level 10 |
| 6 | 16 | 6 | -10 | 55, better than 1% at Level 8 | 0.40, better than 1% at Level 8 |
| 11 |
| 115, better than 68% at Level 10 | 11, better than 89% at Level 10 | 12 |
| 57, better than 29% at Level 10 | 9, better than 77% at Level 10 | 7 |
| 129, better than 76% at Level 10 | 8, better than 69% at Level 10 | 7 |
| team_Samy5 | |||
|---|---|---|---|
| 0, better than 1% at Level 10 | 0, better than 1% at Level 10 | 2 | |
| 19, better than 11% at Level 10 | 1, better than 12% at Level 10 | 4 | |
| 7, better than 11% at Level 8 | 5, better than 49% at Level 8 | 6 | |
| 51, better than 25% at Level 10 | 2, better than 18% at Level 10 | 7 | |
| 34, better than 23% at Level 8 | 3, better than 31% at Level 8 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.