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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_AfterAnal13 | ||||||||
| 21 | 12 | 5 | +9 | 116, better than 99% at Level 9 | 1.59, better than 99% at Level 9 | |||
| 17 | 15 | 5 | +2 | 79, better than 45% at Level 8 | 1.13, better than 80% at Level 8 | |||
| 14 | 11 | 5 | +3 | 61, better than 1% at Level 7 | 1.11, better than 80% at Level 7 | |||
| 14 | 15 | 6 | -1 | 85, better than 72% at Level 7 | 1.03, better than 55% at Level 7 | |||
| 14 | 19 | 6 | -5 | 99, better than 96% at Level 8 | 0.71, better than 1% at Level 8 | |||
| team_x1xxxxx6 | ||||||||
| 20 | 19 | 4 | +1 | 112, better than 99% at Level 8 | 1.15, better than 82% at Level 8 | |||
| 14 | 13 | 3 | +1 | 81, better than 52% at Level 8 | 1.09, better than 72% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_AfterAnal13 | |||
| 166, better than 91% at Level 9 | 5, better than 43% at Level 9 | 12 | |
| 7, better than 11% at Level 8 | 15, better than 98% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 16 |
| 6 |
| 0 |
| 83, better than 64% at Level 8 |
| 1.05, better than 56% at Level 8 |
| 12 | 15 | 3 | -3 | 69, better than 5% at Level 8 | 0.88, better than 11% at Level 8 |
| 9 | 17 | 6 | -8 | 60, better than 1% at Level 8 | 0.60, better than 1% at Level 8 |
| 10 |
| 78, better than 53% at Level 7 | 10, better than 87% at Level 7 | 8 |
| 83, better than 56% at Level 7 | 5, better than 50% at Level 7 | 4 |
| 27, better than 18% at Level 8 | 0, better than 1% at Level 8 | 0 |
| team_x1xxxxx6 | |||
|---|---|---|---|
| 52, better than 31% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 38, better than 24% at Level 8 | 12, better than 93% at Level 8 | 17 | |
| 108, better than 68% at Level 8 | 7, better than 64% at Level 8 | 7 | |
| 21, better than 16% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| 5, better than 10% at Level 8 | 4, better than 38% at Level 8 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.