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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Anis44413 | ||||||||
| 19 | 8 | 2 | +11 | 128, better than 99% at Level 7 | 1.94, better than 99% at Level 7 | |||
| 16 | 4 | 2 | +12 | 106, better than 99% at Level 10 | 1.76, better than 99% at Level 10 | |||
| 14 | 10 | 5 | +4 | 109, better than 99% at Level 7 | 1.25, better than 95% at Level 7 | |||
| 12 | 8 | 2 | +4 | 89, better than 83% at Level 10 | 1.20, better than 90% at Level 10 | |||
| 10 | 9 | 1 | +1 | 50, better than 1% at Level 4 | 1.04, better than 79% at Level 4 | |||
| team_KKK132 | ||||||||
| 13 | 15 | 0 | -2 | 89, better than 83% at Level 10 | 1.03, better than 47% at Level 10 | |||
| 11 | 13 | 2 | -2 | 75 | 0.80 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Anis44413 | |||
| 62, better than 52% at Level 7 | 1, better than 18% at Level 7 | 7 | |
| 1, better than 3% at Level 10 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 7 |
| 14 |
| 1 |
| -7 |
| 55, better than 1% at Level 6 |
| 0.48, better than 1% at Level 6 |
| 4 | 15 | 2 | -11 | 47, better than 1% at Level 8 | 0.22, better than 1% at Level 8 |
| 4 | 15 | 2 | -11 | 32, better than 1% at Level 6 | 0.22, better than 1% at Level 6 |
| 6 |
| 56, better than 47% at Level 7 | 2, better than 27% at Level 7 | 5 |
| 70, better than 45% at Level 10 | 6, better than 58% at Level 10 | 7 |
| 88, better than 86% at Level 4 | 2, better than 41% at Level 4 | 8 |
| team_KKK132 | |||
|---|---|---|---|
| 0, better than 1% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 52 | 3 | 4 | |
| 0, better than 1% at Level 6 | 11, better than 97% at Level 6 | 13 | |
| 38, better than 27% at Level 8 | 1, better than 16% at Level 8 | 2 | |
| 2, better than 11% at Level 6 | 0, better than 1% at Level 6 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.