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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Zd_TiLT13 | ||||||||
| 21 | 15 | 6 | +6 | 90, better than 87% at Level 8 | 1.45, better than 99% at Level 8 | |||
| 16 | 11 | 6 | +5 | 69, better than 4% at Level 10 | 1.31, better than 94% at Level 10 | |||
| 16 | 13 | 4 | +3 | 74, better than 17% at Level 8 | 1.05, better than 59% at Level 8 | |||
| 16 | 14 | 6 | +2 | 89, better than 85% at Level 8 | 1.04, better than 56% at Level 8 | |||
| 14 | 16 | 10 | -2 | 77, better than 31% at Level 8 | 0.99, better than 38% at Level 8 | |||
| team_beercules319 | ||||||||
| 15 | 13 | 5 | +2 | 90, better than 86% at Level 7 | 0.96, better than 27% at Level 7 | |||
| 16 | 16 | 3 | 0 | 84, better than 65% at Level 9 | 0.91, better than 13% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Zd_TiLT13 | |||
| 39, better than 21% at Level 8 | 8, better than 64% at Level 8 | 16 | |
| 174, better than 83% at Level 10 | 21, better than 99% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 18 |
| 5 |
| -4 |
| 80, better than 37% at Level 10 |
| 0.76, better than 1% at Level 10 |
| 12 | 18 | 4 | -6 | 59, better than 1% at Level 9 | 0.71, better than 1% at Level 9 |
| 12 | 19 | 2 | -7 | 62, better than 1% at Level 7 | 0.62, better than 1% at Level 7 |
| 26 |
| 176, better than 89% at Level 8 | 12, better than 87% at Level 8 | 12 |
| 114, better than 62% at Level 8 | 0, better than 1% at Level 8 | 0 |
| 114, better than 62% at Level 8 | 5, better than 40% at Level 8 | 12 |
| team_beercules319 | |||
|---|---|---|---|
| 47, better than 29% at Level 7 | 1, better than 18% at Level 7 | 1 | |
| 73, better than 34% at Level 9 | 13, better than 89% at Level 9 | 12 | |
| 140, better than 68% at Level 10 | 14, better than 91% at Level 10 | 21 | |
| 88, better than 43% at Level 9 | 27, better than 99% at Level 9 | 22 | |
| 0, better than 1% at Level 7 | 1, better than 18% at Level 7 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.