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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_TheOldHawk10 | ||||||||
| 21 | 17 | 2 | +4 | 86, better than 86% at Level 4 | 1.38, better than 99% at Level 4 | |||
| 17 | 19 | 10 | -2 | 99, better than 98% at Level 3 | 0.94, better than 58% at Level 3 | |||
| 14 | 16 | 4 | -2 | 68, better than 32% at Level 2 | 0.88, better than 61% at Level 2 | |||
| 12 | 18 | 3 | -6 | 60, better than 16% at Level 2 | 0.66, better than 13% at Level 2 | |||
| 11 | 20 | 8 | -9 | 64 | 0.56 | |||
| team_esiu_13 | ||||||||
| 22 | 15 | 3 | +7 | 76, better than 51% at Level 4 | 1.49, better than 99% at Level 4 | |||
| 24 | 15 | 10 | +9 | 119, better than 99% at Level 5 | 1.43, better than 99% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_TheOldHawk10 | |||
| 3, better than 21% at Level 4 | 2, better than 34% at Level 4 | 2 | |
| 333, better than 99% at Level 3 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 12 |
| 3 |
| +4 |
| 69, better than 36% at Level 2 |
| 1.20, better than 99% at Level 2 |
| 16 | 17 | 5 | -1 | 68, better than 34% at Level 2 | 0.95, better than 72% at Level 2 |
| 12 | 16 | 12 | -4 | 85, better than 95% at Level 2 | 0.74, better than 23% at Level 2 |
| 3 |
| 174, better than 96% at Level 2 | 3, better than 48% at Level 2 | 2 |
| 1, better than 21% at Level 2 | 3, better than 48% at Level 2 | 7 |
| 59 | 6 | 12 |
| team_esiu_13 | |||
|---|---|---|---|
| 72, better than 57% at Level 4 | 1, better than 27% at Level 4 | 2 | |
| 91, better than 59% at Level 5 | 3, better than 33% at Level 5 | 7 | |
| 51, better than 49% at Level 2 | 19, better than 99% at Level 2 | 24 | |
| 215, better than 99% at Level 2 | 2, better than 41% at Level 2 | 2 | |
| 6, better than 25% at Level 2 | 3, better than 48% at Level 2 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.