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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_v4ss-4 | ||||||||
| 16 | 14 | 0 | +2 | 73, better than 14% at Level 7 | 1.34, better than 97% at Level 7 | |||
| 8 | 14 | 2 | -6 | 47, better than 1% at Level 5 | 0.71, better than 3% at Level 5 | |||
| 7 | 16 | 4 | -9 | 52, better than 4% at Level 3 | 0.56, better than 2% at Level 3 | |||
| 8 | 16 | 5 | -8 | 73, better than 19% at Level 5 | 0.48, better than 1% at Level 5 | |||
| 6 | 15 | 3 | -9 | 62, better than 4% at Level 4 | 0.46, better than 1% at Level 4 | |||
| team_M-i-s-e-t-e13 | ||||||||
| 23 | 7 | 9 | +16 | 156, better than 99% at Level 6 | 2.23, better than 99% at Level 6 | |||
| 15 | 8 | 10 | +7 | 97, better than 95% at Level 7 | 1.37, better than 98% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_v4ss-4 | |||
| 13, better than 16% at Level 7 | 2, better than 27% at Level 7 | 7 | |
| 2, better than 16% at Level 5 | 1, better than 25% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 10 |
| 5 |
| +6 |
| 88, better than 90% at Level 4 |
| 1.36, better than 99% at Level 4 |
| 12 | 10 | 2 | +2 | 59, better than 2% at Level 4 | 1.03, better than 75% at Level 4 |
| 9 | 11 | 1 | -2 | 50, better than 5% at Level 2 | 0.80, better than 36% at Level 2 |
| 1 |
| 1, better than 20% at Level 3 | 8, better than 93% at Level 3 | 11 |
| 101, better than 81% at Level 5 | 4, better than 53% at Level 5 | 6 |
| 4, better than 23% at Level 4 | 8, better than 90% at Level 4 | 7 |
| team_M-i-s-e-t-e13 | |||
|---|---|---|---|
| 192, better than 99% at Level 6 | 5, better than 59% at Level 6 | 9 | |
| 246, better than 99% at Level 7 | 3, better than 36% at Level 7 | 9 | |
| 222, better than 99% at Level 4 | 5, better than 69% at Level 4 | 10 | |
| 79, better than 75% at Level 4 | 0, better than 1% at Level 4 | 0 | |
| 79, better than 77% at Level 2 | 2, better than 46% at Level 2 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.