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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_2DOR--16 | ||||||||
| 32 | 25 | 7 | +7 | 97, better than 95% at Level 9 | 1.28, better than 95% at Level 9 | |||
| 30 | 24 | 3 | +6 | 80, better than 43% at Level 9 | 1.12, better than 76% at Level 9 | |||
| 25 | 23 | 8 | +2 | 82, better than 57% at Level 6 | 1.04, better than 59% at Level 6 | |||
| 18 | 26 | 8 | -8 | 62, better than 1% at Level 7 | 0.67, better than 1% at Level 7 | |||
| 19 | 28 | 8 | -9 | 71, better than 16% at Level 5 | 0.67, better than 1% at Level 5 | |||
| team_Senshi-19 | ||||||||
| 36 | 25 | 12 | +11 | 101, better than 98% at Level 8 | 1.41, better than 98% at Level 8 | |||
| 33 | 27 | 10 | +6 | 94 | 1.34 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_2DOR--16 | |||
| 49, better than 15% at Level 9 | 0, better than 1% at Level 9 | 5 | |
| 113, better than 33% at Level 9 | 0, better than 1% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 29 |
| 20 |
| 6 |
| +9 |
| 79, better than 41% at Level 8 |
| 1.27, better than 96% at Level 8 |
| 21 | 28 | 6 | -7 | 62, better than 1% at Level 7 | 0.71, better than 2% at Level 7 |
| 15 | 28 | 10 | -13 | 66, better than 5% at Level 6 | 0.57, better than 1% at Level 6 |
| 2 |
| 16, better than 16% at Level 6 | 7, better than 43% at Level 6 | 8 |
| 103, better than 38% at Level 7 | 7, better than 40% at Level 7 | 11 |
| 310, better than 96% at Level 5 | 5, better than 37% at Level 5 | 7 |
| team_Senshi-19 | |||
|---|---|---|---|
| 275, better than 88% at Level 8 | 21, better than 91% at Level 8 | 24 | |
| 163 | 22 | 37 | |
| 105, better than 35% at Level 8 | 11, better than 55% at Level 8 | 25 | |
| 46, better than 20% at Level 7 | 8, better than 44% at Level 7 | 17 | |
| 37, better than 21% at Level 6 | 9, better than 53% at Level 6 | 15 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.