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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Cho_Oppa13 | ||||||||
| 26 | 11 | 2 | +15 | 112, better than 99% at Level 10 | 1.76, better than 99% at Level 10 | |||
| 18 | 13 | 6 | +5 | 99, better than 97% at Level 8 | 1.19, better than 90% at Level 8 | |||
| 15 | 13 | 9 | +2 | 95, better than 95% at Level 9 | 1.10, better than 70% at Level 9 | |||
| 14 | 16 | 2 | -2 | 67, better than 3% at Level 10 | 0.83, better than 1% at Level 10 | |||
| 9 | 14 | 5 | -5 | 34, better than 1% at Level 10 | 0.74, better than 1% at Level 10 | |||
| team_xSnipzYx8 | ||||||||
| 19 | 13 | 5 | +6 | 80, better than 39% at Level 10 | 1.34, better than 95% at Level 10 | |||
| 17 | 15 | 3 | +2 | 76, better than 20% at Level 10 | 1.08, better than 61% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Cho_Oppa13 | |||
| 74, better than 33% at Level 10 | 5, better than 35% at Level 10 | 11 | |
| 181, better than 92% at Level 8 | 10, better than 80% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 18 |
| 6 |
| -7 |
| 60, better than 1% at Level 10 |
| 0.66, better than 1% at Level 10 |
| 11 | 19 | 8 | -8 | 82, better than 57% at Level 9 | 0.63, better than 1% at Level 9 |
| 9 | 17 | 4 | -8 | 54, better than 1% at Level 9 | 0.57, better than 1% at Level 9 |
| 16 |
| 174, better than 88% at Level 9 | 9, better than 70% at Level 9 | 8 |
| 60, better than 25% at Level 10 | 7, better than 51% at Level 10 | 9 |
| 25, better than 12% at Level 10 | 12, better than 85% at Level 10 | 11 |
| team_xSnipzYx8 | |||
|---|---|---|---|
| 152, better than 77% at Level 10 | 5, better than 35% at Level 10 | 10 | |
| 23, better than 11% at Level 10 | 2, better than 16% at Level 10 | 5 | |
| 34, better than 14% at Level 10 | 6, better than 43% at Level 10 | 6 | |
| 105, better than 55% at Level 9 | 3, better than 24% at Level 9 | 5 | |
| 13, better than 10% at Level 9 | 1, better than 13% at Level 9 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.