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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Godzi713 | ||||||||
| 20 | 11 | 7 | +9 | 108, better than 97% at Level 9 | 1.44, better than 96% at Level 9 | |||
| 21 | 16 | 3 | +5 | 116, better than 98% at Level 9 | 1.36, better than 96% at Level 9 | |||
| 14 | 11 | 3 | +3 | 64, better than 2% at Level 9 | 1.07, better than 58% at Level 9 | |||
| 13 | 13 | 4 | 0 | 77, better than 23% at Level 10 | 0.92, better than 9% at Level 10 | |||
| 8 | 11 | 2 | -3 | 46, better than 1% at Level 9 | 0.79, better than 1% at Level 9 | |||
| team_Hundermen7 | ||||||||
| 19 | 15 | 5 | +4 | 108, better than 99% at Level 10 | 1.23, better than 91% at Level 10 | |||
| 12 | 16 | 6 | -4 | 74, better than 20% at Level 7 | 0.81, better than 4% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Godzi713 | |||
| 42, better than 21% at Level 9 | 10, better than 80% at Level 9 | 10 | |
| 15, better than 11% at Level 9 | 3, better than 25% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 13 |
| 3 |
| -3 |
| 54, better than 1% at Level 10 |
| 0.73, better than 1% at Level 10 |
| 9 | 15 | 3 | -6 | 54, better than 1% at Level 9 | 0.67, better than 1% at Level 9 |
| 10 | 17 | 7 | -7 | 60, better than 1% at Level 10 | 0.60, better than 1% at Level 10 |
| 9 |
| 119, better than 67% at Level 9 | 7, better than 58% at Level 9 | 13 |
| 107, better than 55% at Level 10 | 5, better than 37% at Level 10 | 5 |
| 171, better than 90% at Level 9 | 6, better than 49% at Level 9 | 15 |
| team_Hundermen7 | |||
|---|---|---|---|
| 60, better than 27% at Level 10 | 1, better than 12% at Level 10 | 7 | |
| 68, better than 44% at Level 7 | 8, better than 72% at Level 7 | 5 | |
| 61, better than 27% at Level 10 | 3, better than 22% at Level 10 | 6 | |
| 111, better than 62% at Level 9 | 9, better than 73% at Level 9 | 10 | |
| 12, better than 8% at Level 10 | 1, better than 12% at Level 10 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.