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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_qvax-16 | ||||||||
| 38 | 19 | 11 | +19 | 132 | 1.94 | |||
| 29 | 22 | 13 | +7 | 110 | 1.28 | |||
| 25 | 17 | 4 | +8 | 76, better than 43% at Level 4 | 1.24, better than 98% at Level 4 | |||
| M4L1N14KLevel 4Steam profile of M4L1N14K (opens in a new tab) | 22 | 23 | 6 | -1 | 83, better than 76% at Level 4 | 0.98, better than 60% at Level 4 | ||
| CosminEnrgy–Steam profile of CosminEnrgy (opens in a new tab) | 10 | 20 | 6 | -10 | 31 | 0.57 | ||
| team_tftenjoyer14 | ||||||||
| 35 | 22 | 8 | +13 | 125 | 1.48 | |||
| 23 | 23 | 5 | 0 | 67, better than 9% at Level 5 | 1.02, better than 71% at Level 5 | |||
| SaifQuixxLevel 4Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_qvax-16 | |||
| 85 | 12 | 14 | |
| 205 | 3 | 4 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 25 |
| 4 |
| -6 |
| 78, better than 55% at Level 4 |
| 0.76, better than 5% at Level 4 |
| 14 | 26 | 3 | -12 | 54 | 0.58 |
| bahrombek488–Steam profile of bahrombek488 (opens in a new tab) | 9 | 28 | 9 | -19 | 48 | 0.34 |
|---|
| 88, better than 55% at Level 4 |
| 12, better than 83% at Level 4 |
| 21 |
| M4L1N14KLevel 4Steam profile of M4L1N14K (opens in a new tab) | 320, better than 99% at Level 4 | 18, better than 96% at Level 4 | 19 |
|---|
| CosminEnrgy–Steam profile of CosminEnrgy (opens in a new tab) | 36 | 0 | 1 |
|---|
| team_tftenjoyer14 | |||
|---|---|---|---|
| 136 | 0 | 3 | |
| 68, better than 38% at Level 5 | 0, better than 1% at Level 5 | 2 | |
| SaifQuixxLevel 4Steam profile of SaifQuixx (opens in a new tab) | 70, better than 47% at Level 4 | 11, better than 79% at Level 4 | 9 |
| 11 | 5 | 8 | |
| bahrombek488–Steam profile of bahrombek488 (opens in a new tab) | 117 | 0 | 0 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.