Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_2131421413 | ||||||||
| 24 | 14 | 11 | +10 | 136 | 1.55 | |||
| sych-–Steam profile of sych- (opens in a new tab) | 18 | 15 | 1 | +3 | 76 | 1.13 | ||
| 14 | 11 | 3 | +3 | 61 | 1.05 | |||
| 21314214–Steam profile of 21314214 (opens in a new tab) | 18 | 15 | 4 | +3 | 77 | 1.02 | ||
| 16 | 15 | 6 | +1 | 91 | 0.97 | |||
| team_violeurxc9 | ||||||||
| Seba9222–Steam profile of Seba9222 (opens in a new tab) | 18 | 16 | 4 | +2 | 92 | 1.17 | ||
| 15 | 18 | 5 | -3 | 74, better than 19% at Level 9 | 0.93, better than 20% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_2131421413 | |||
| 232 | 6 | 9 | |
| sych-–Steam profile of sych- (opens in a new tab) | 8 | 9 | 16 |
| 76 | 15 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 18 |
| 5 |
| -5 |
| 75 |
| 0.77 |
| 13 | 20 | 6 | -7 | 74 | 0.70 |
| 11 | 18 | 5 | -7 | 48 | 0.62 |
| 21314214–Steam profile of 21314214 (opens in a new tab) | 222 | 3 | 6 |
|---|
| 54 | 3 | 5 |
| team_violeurxc9 | |||
|---|---|---|---|
| Seba9222–Steam profile of Seba9222 (opens in a new tab) | 189 | 2 | 8 |
| 56, better than 26% at Level 9 | 5, better than 37% at Level 9 | 10 | |
| 60 | 0 | 3 | |
| 109 | 6 | 7 | |
| 0 | 8 | 16 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.