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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_PalmyRa-6 | ||||||||
| 15 | 18 | 2 | -3 | 102, better than 98% at Level 7 | 0.95, better than 24% at Level 7 | |||
| 12 | 15 | 4 | -3 | 75, better than 19% at Level 9 | 0.91, better than 14% at Level 9 | |||
| 11 | 14 | 0 | -3 | 54, better than 1% at Level 8 | 0.76, better than 1% at Level 8 | |||
| 11 | 19 | 6 | -8 | 75, better than 22% at Level 8 | 0.67, better than 1% at Level 8 | |||
| 8 | 16 | 3 | -8 | 56, better than 2% at Level 6 | 0.54, better than 1% at Level 6 | |||
| team_AbuseControl13 | ||||||||
| 21 | 10 | 4 | +11 | 91, better than 88% at Level 7 | 1.56, better than 99% at Level 7 | |||
| 19 | 14 | 6 | +5 | 95 | 1.33 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_PalmyRa-6 | |||
| 104, better than 69% at Level 7 | 2, better than 23% at Level 7 | 2 | |
| 13, better than 9% at Level 9 | 5, better than 39% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 10 |
| 5 |
| +5 |
| 88, better than 82% at Level 10 |
| 1.23, better than 91% at Level 10 |
| 16 | 13 | 7 | +3 | 113, better than 97% at Level 9 | 1.18, better than 86% at Level 9 |
| 10 | 11 | 4 | -1 | 60, better than 1% at Level 7 | 0.85, better than 5% at Level 7 |
| 11 |
| 40, better than 23% at Level 8 | 9, better than 76% at Level 8 | 10 |
| 90, better than 55% at Level 8 | 8, better than 68% at Level 8 | 5 |
| 85, better than 61% at Level 6 | 8, better than 75% at Level 6 | 19 |
| team_AbuseControl13 | |||
|---|---|---|---|
| 0, better than 1% at Level 7 | 0, better than 1% at Level 7 | 2 | |
| 34 | 4 | 6 | |
| 404, better than 99% at Level 10 | 2, better than 15% at Level 10 | 7 | |
| 264, better than 99% at Level 9 | 10, better than 79% at Level 9 | 19 | |
| 68, better than 45% at Level 7 | 1, better than 17% at Level 7 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.