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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ISHAK_BAS8 | ||||||||
| 22 | 15 | 6 | +7 | 122, better than 99% at Level 10 | 1.58, better than 99% at Level 10 | |||
| 14 | 14 | 3 | 0 | 59, better than 1% at Level 8 | 0.97, better than 35% at Level 8 | |||
| 13 | 19 | 6 | -6 | 94, better than 90% at Level 9 | 0.73, better than 1% at Level 9 | |||
| 8 | 16 | 5 | -8 | 58, better than 1% at Level 9 | 0.57, better than 1% at Level 9 | |||
| 8 | 17 | 1 | -9 | 39, better than 1% at Level 10 | 0.50, better than 1% at Level 10 | |||
| team_UncleJohn113 | ||||||||
| 16 | 10 | 6 | +6 | 91, better than 84% at Level 10 | 1.26, better than 92% at Level 10 | |||
| 19 | 14 | 3 | +5 | 85, better than 73% at Level 9 | 1.22, better than 91% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ISHAK_BAS8 | |||
| 41, better than 17% at Level 10 | 6, better than 43% at Level 10 | 6 | |
| 58, better than 32% at Level 8 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 13 |
| 7 |
| +5 |
| 91, better than 86% at Level 9 |
| 1.19, better than 88% at Level 9 |
| 14 | 14 | 2 | 0 | 68, better than 1% at Level 10 | 0.91, better than 11% at Level 10 |
| 14 | 14 | 7 | 0 | 81, better than 61% at Level 9 | 0.91, better than 17% at Level 9 |
| 10 |
| 6, better than 7% at Level 9 | 12, better than 87% at Level 9 | 12 |
| 46, better than 22% at Level 9 | 2, better than 18% at Level 9 | 7 |
| 22, better than 11% at Level 10 | 13, better than 90% at Level 10 | 12 |
| team_UncleJohn113 | |||
|---|---|---|---|
| 91, better than 42% at Level 10 | 2, better than 16% at Level 10 | 4 | |
| 97, better than 50% at Level 9 | 6, better than 47% at Level 9 | 6 | |
| 34, better than 17% at Level 9 | 5, better than 39% at Level 9 | 5 | |
| 27, better than 12% at Level 10 | 8, better than 59% at Level 10 | 8 | |
| 127, better than 68% at Level 9 | 8, better than 63% at Level 9 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.