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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_thomasch6713 | ||||||||
| 16 | 6 | 3 | +10 | 113, better than 99% at Level 4 | 1.84, better than 99% at Level 4 | |||
| 15 | 6 | 4 | +9 | 102, better than 99% at Level 4 | 1.74, better than 99% at Level 4 | |||
| 18 | 11 | 6 | +7 | 142, better than 99% at Level 7 | 1.71, better than 99% at Level 7 | |||
| 7 | 3 | 1 | +4 | 43, better than 1% at Level 4 | 1.18, better than 92% at Level 4 | |||
| 9 | 6 | 5 | +3 | 71, better than 68% at Level 1 | 1.09, better than 96% at Level 1 | |||
| team__Zaffy1 | ||||||||
| 10 | 13 | 2 | -3 | 81, better than 50% at Level 6 | 1.15, better than 85% at Level 6 | |||
| 10 | 10 | 1 | 0 | 67, better than 10% at Level 4 | 1.04, better than 79% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_thomasch6713 | |||
| 61, better than 72% at Level 4 | 3, better than 54% at Level 4 | 7 | |
| 108, better than 95% at Level 4 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 5 |
| 14 |
| 2 |
| -9 |
| 65, better than 4% at Level 6 |
| 0.34, better than 1% at Level 6 |
| 4 | 14 | 3 | -10 | 40, better than 2% at Level 1 | 0.24, better than 1% at Level 1 |
| 3 | 14 | 3 | -11 | 38, better than 1% at Level 2 | 0.22, better than 1% at Level 2 |
| 9 |
| 44, better than 39% at Level 7 | 0, better than 1% at Level 7 | 0 |
| 0, better than 1% at Level 4 | 1, better than 31% at Level 4 | 5 |
| 93, better than 94% at Level 1 | 2, better than 52% at Level 1 | 6 |
| team__Zaffy1 | |||
|---|---|---|---|
| 0, better than 1% at Level 6 | 3, better than 43% at Level 6 | 3 | |
| 0, better than 1% at Level 4 | 13, better than 99% at Level 4 | 19 | |
| 44, better than 44% at Level 6 | 2, better than 31% at Level 6 | 7 | |
| 4, better than 30% at Level 1 | 10, better than 99% at Level 1 | 11 | |
| 8, better than 28% at Level 2 | 1, better than 38% at Level 2 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.