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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_StaNess_6 | ||||||||
| 13 | 15 | 5 | -2 | 70, better than 8% at Level 7 | 0.90, better than 13% at Level 7 | |||
| 13 | 15 | 3 | -2 | 81, better than 71% at Level 4 | 0.87, better than 22% at Level 4 | |||
| 12 | 15 | 2 | -3 | 67, better than 28% at Level 2 | 0.82, better than 42% at Level 2 | |||
| 11 | 16 | 4 | -5 | 83, better than 76% at Level 4 | 0.64, better than 1% at Level 4 | |||
| 8 | 17 | 3 | -9 | 49, better than 3% at Level 3 | 0.47, better than 1% at Level 3 | |||
| team_st4r_seby013 | ||||||||
| 23 | 10 | 4 | +13 | 106, better than 99% at Level 4 | 1.77, better than 99% at Level 4 | |||
| 21 | 12 | 7 | +9 | 98, better than 98% at Level 3 | 1.53, better than 99% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_StaNess_6 | |||
| 29, better than 22% at Level 7 | 0, better than 1% at Level 7 | 2 | |
| 11, better than 26% at Level 4 | 7, better than 80% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 10 |
| 7 |
| +5 |
| 91, better than 93% at Level 4 |
| 1.23, better than 94% at Level 4 |
| 10 | 11 | 4 | -1 | 60, better than 2% at Level 4 | 0.81, better than 12% at Level 4 |
| 9 | 15 | 5 | -6 | 74, better than 45% at Level 3 | 0.60, better than 4% at Level 3 |
| 8 |
| 0, better than 1% at Level 2 | 2, better than 44% at Level 2 | 2 |
| 195, better than 99% at Level 4 | 0, better than 1% at Level 4 | 0 |
| 9, better than 24% at Level 3 | 1, better than 37% at Level 3 | 2 |
| team_st4r_seby013 | |||
|---|---|---|---|
| 73, better than 66% at Level 4 | 9, better than 90% at Level 4 | 11 | |
| 52, better than 51% at Level 3 | 9, better than 93% at Level 3 | 8 | |
| 46, better than 48% at Level 4 | 3, better than 47% at Level 4 | 5 | |
| 103, better than 82% at Level 4 | 7, better than 80% at Level 4 | 10 | |
| 57, better than 55% at Level 3 | 6, better than 79% at Level 3 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.