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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Ka4PeRPL4 | ||||||||
| 18 | 14 | 3 | +4 | 103 | 1.37 | |||
| 12 | 16 | 3 | -4 | 64, better than 3% at Level 6 | 0.77, better than 2% at Level 6 | |||
| 11 | 16 | 5 | -5 | 76, better than 29% at Level 6 | 0.69, better than 1% at Level 6 | |||
| 8 | 16 | 4 | -8 | 69 | 0.48 | |||
| 6 | 15 | 1 | -9 | 55, better than 1% at Level 6 | 0.39, better than 1% at Level 6 | |||
| team_KraXpro13 | ||||||||
| 25 | 8 | 4 | +17 | 122, better than 99% at Level 7 | 2.34, better than 99% at Level 7 | |||
| 19 | 11 | 7 | +8 | 114, better than 99% at Level 8 | 1.63, better than 99% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Ka4PeRPL4 | |||
| 46 | 1 | 1 | |
| 88, better than 70% at Level 6 | 1, better than 22% at Level 6 | 2 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 13 |
| 8 |
| -1 |
| 79 |
| 0.95 |
| Boroda_24Level 4Steam profile of Boroda_24 (opens in a new tab) | 11 | 13 | 6 | -2 | 65, better than 7% at Level 4 | 0.87, better than 22% at Level 4 |
|---|
| 10 | 10 | 8 | 0 | 84, better than 71% at Level 7 | 0.83, better than 3% at Level 7 |
| 127, better than 90% at Level 6 |
| 3, better than 39% at Level 6 |
| 4 |
| 140 | 2 | 3 |
| 82, better than 66% at Level 6 | 0, better than 1% at Level 6 | 1 |
| team_KraXpro13 | |||
|---|---|---|---|
| 120, better than 85% at Level 7 | 6, better than 65% at Level 7 | 6 | |
| 164, better than 96% at Level 8 | 4, better than 42% at Level 8 | 4 | |
| 191 | 11 | 12 | |
| Boroda_24Level 4Steam profile of Boroda_24 (opens in a new tab) | 63, better than 64% at Level 4 | 3, better than 50% at Level 4 | 1 |
| 139, better than 91% at Level 7 | 1, better than 19% at Level 7 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.