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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_1stnoodle8 | ||||||||
| 17 | 15 | 4 | +2 | 80, better than 52% at Level 9 | 1.13, better than 77% at Level 9 | |||
| 19 | 17 | 6 | +2 | 93, better than 90% at Level 10 | 1.08, better than 58% at Level 10 | |||
| 13 | 16 | 4 | -3 | 81, better than 58% at Level 9 | 0.85, better than 6% at Level 9 | |||
| 14 | 18 | 6 | -4 | 79, better than 35% at Level 10 | 0.78, better than 1% at Level 10 | |||
| 13 | 17 | 3 | -4 | 63, better than 1% at Level 10 | 0.78, better than 1% at Level 10 | |||
| team_MWQZX13 | ||||||||
| 20 | 16 | 5 | +4 | 95, better than 93% at Level 10 | 1.24, better than 90% at Level 10 | |||
| 19 | 17 | 6 | +2 | 97, better than 95% at Level 10 | 1.13, better than 76% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_1stnoodle8 | |||
| 48, better than 23% at Level 9 | 5, better than 39% at Level 9 | 7 | |
| 183, better than 89% at Level 10 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 14 |
| 5 |
| +2 |
| 73, better than 13% at Level 10 |
| 1.10, better than 67% at Level 10 |
| 15 | 14 | 3 | +1 | 67, better than 1% at Level 10 | 0.95, better than 19% at Level 10 |
| 13 | 16 | 8 | -3 | 82, better than 58% at Level 8 | 0.82, better than 3% at Level 8 |
| 12 |
| 156, better than 82% at Level 9 | 6, better than 47% at Level 9 | 9 |
| 149, better than 76% at Level 10 | 14, better than 93% at Level 10 | 13 |
| 0, better than 1% at Level 10 | 0, better than 1% at Level 10 | 1 |
| team_MWQZX13 | |||
|---|---|---|---|
| 80, better than 36% at Level 10 | 6, better than 43% at Level 10 | 5 | |
| 121, better than 61% at Level 10 | 1, better than 11% at Level 10 | 2 | |
| 26, better than 12% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 19, better than 10% at Level 10 | 8, better than 59% at Level 10 | 9 | |
| 8, better than 11% at Level 8 | 0, better than 1% at Level 8 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.