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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Gannicus1713 | ||||||||
| 33 | 15 | 5 | +18 | 135, better than 99% at Level 9 | 1.94, better than 99% at Level 9 | |||
| 19 | 15 | 6 | +4 | 81, better than 50% at Level 9 | 1.16, better than 85% at Level 9 | |||
| 16 | 17 | 3 | -1 | 68, better than 4% at Level 10 | 0.96, better than 22% at Level 10 | |||
| 13 | 16 | 6 | -3 | 70, better than 8% at Level 7 | 0.77, better than 3% at Level 7 | |||
| 8 | 20 | 7 | -12 | 44, better than 1% at Level 6 | 0.41, better than 1% at Level 6 | |||
| team_HaM011 | ||||||||
| 22 | 17 | 5 | +5 | 105, better than 99% at Level 6 | 1.17, better than 90% at Level 6 | |||
| 22 | 18 | 4 | +4 | 96, better than 93% at Level 10 | 1.12, better than 75% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Gannicus1713 | |||
| 100, better than 43% at Level 9 | 12, better than 76% at Level 9 | 11 | |
| 79, better than 33% at Level 9 | 26 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 17 |
| 3 |
| -1 |
| 70, better than 5% at Level 10 |
| 0.92, better than 9% at Level 10 |
| 13 | 15 | 4 | -2 | 64 | 0.86 |
| 9 | 22 | 6 | -13 | 58, better than 1% at Level 4 | 0.38, better than 1% at Level 4 |
| 28 |
| 165, better than 72% at Level 10 | 4, better than 22% at Level 10 | 13 |
| 71, better than 37% at Level 7 | 21, better than 99% at Level 7 | 18 |
| 45, better than 29% at Level 6 | 3, better than 29% at Level 6 | 5 |
| team_HaM011 | |||
|---|---|---|---|
| 90, better than 52% at Level 6 | 3, better than 29% at Level 6 | 5 | |
| 0, better than 1% at Level 10 | 1, better than 10% at Level 10 | 3 | |
| 54, better than 18% at Level 10 | 2, better than 13% at Level 10 | 4 | |
| 21 | 3 | 7 | |
| 38, better than 37% at Level 4 | 5, better than 53% at Level 4 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.