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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_TaxezSTl13 | ||||||||
| 24 | 12 | 6 | +12 | 132, better than 99% at Level 6 | 1.85, better than 99% at Level 6 | |||
| TaxezSTl–Steam profile of TaxezSTl (opens in a new tab) | 20 | 10 | 9 | +10 | 110 | 1.66 | ||
| 16 | 12 | 5 | +4 | 93, better than 93% at Level 6 | 1.34, better than 98% at Level 6 | |||
| 10 | 10 | 2 | 0 | 49 | 0.98 | |||
| 12 | 13 | 2 | -1 | 62, better than 1% at Level 7 | 0.88, better than 11% at Level 7 | |||
| team_Pierre_6 | ||||||||
| BqUezLevel 6Steam profile of BqUez (opens in a new tab) | 15 | 16 | 3 | -1 | 83, better than 61% at Level 6 | 1.09, better than 76% at Level 6 | ||
| 14 | 15 | 1 | -1 | 76, better than 28% at Level 6 | 0.94, better than 29% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_TaxezSTl13 | |||
| 120, better than 81% at Level 6 | 3, better than 36% at Level 6 | 5 | |
| TaxezSTl–Steam profile of TaxezSTl (opens in a new tab) | 1 | 12 | 15 |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 18 |
| 5 |
| -5 |
| 78, better than 35% at Level 6 |
| 0.80, better than 4% at Level 6 |
| 10 | 18 | 3 | -8 | 63, better than 4% at Level 6 | 0.54, better than 1% at Level 6 |
| 7 | 16 | 4 | -9 | 54, better than 1% at Level 4 | 0.50, better than 1% at Level 4 |
| 26, better than 24% at Level 6 |
| 2, better than 28% at Level 6 |
| 9 |
| 0 | 0 | 0 |
| 42, better than 29% at Level 7 | 3, better than 33% at Level 7 | 3 |
| team_Pierre_6 | |||
|---|---|---|---|
| BqUezLevel 6Steam profile of BqUez (opens in a new tab) | 14, better than 18% at Level 6 | 6, better than 63% at Level 6 | 9 |
| 11, better than 17% at Level 6 | 0, better than 1% at Level 6 | 5 | |
| 17, better than 20% at Level 6 | 0, better than 1% at Level 6 | 0 | |
| 0, better than 1% at Level 6 | 3, better than 36% at Level 6 | 2 | |
| 0, better than 1% at Level 4 | 2, better than 38% at Level 4 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.