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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_xaka10 | ||||||||
| 29 | 18 | 5 | +11 | 124, better than 99% at Level 9 | 1.63, better than 97% at Level 9 | |||
| 17 | 16 | 5 | +1 | 81, better than 49% at Level 9 | 1.09, better than 66% at Level 9 | |||
| 15 | 17 | 6 | -2 | 86, better than 74% at Level 9 | 0.83, better than 4% at Level 9 | |||
| 14 | 17 | 7 | -3 | 62, better than 1% at Level 9 | 0.82, better than 3% at Level 9 | |||
| 11 | 18 | 7 | -7 | 60, better than 1% at Level 8 | 0.60, better than 1% at Level 8 | |||
| team_djibs13 | ||||||||
| 19 | 14 | 4 | +5 | 78, better than 35% at Level 8 | 1.29, better than 96% at Level 8 | |||
| 19 | 15 | 5 | +4 | 81, better than 46% at Level 10 | 1.20, better than 90% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_xaka10 | |||
| 51, better than 21% at Level 9 | 1, better than 13% at Level 9 | 2 | |
| 150, better than 72% at Level 9 | 12, better than 79% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 21 |
| 8 |
| -1 |
| 109, better than 99% at Level 8 |
| 1.10, better than 77% at Level 8 |
| 16 | 19 | 5 | -3 | 73, better than 11% at Level 10 | 0.95, better than 17% at Level 10 |
| 12 | 17 | 9 | -5 | 70, better than 5% at Level 9 | 0.72, better than 1% at Level 9 |
| 17 |
| 91, better than 41% at Level 9 | 3, better than 22% at Level 9 | 6 |
| 139, better than 67% at Level 9 | 8, better than 54% at Level 9 | 15 |
| 44, better than 22% at Level 8 | 9, better than 64% at Level 8 | 11 |
| team_djibs13 | |||
|---|---|---|---|
| 86, better than 42% at Level 8 | 4, better than 31% at Level 8 | 12 | |
| 188, better than 84% at Level 10 | 6, better than 37% at Level 10 | 11 | |
| 183, better than 88% at Level 8 | 7, better than 51% at Level 8 | 12 | |
| 0, better than 1% at Level 10 | 3, better than 20% at Level 10 | 4 | |
| 380, better than 99% at Level 9 | 0, better than 1% at Level 9 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.