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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ozemp3ek7 | ||||||||
| 22 | 16 | 3 | +6 | 115 | 1.49 | |||
| 13 | 15 | 5 | -2 | 83, better than 70% at Level 5 | 0.98, better than 46% at Level 5 | |||
| 10 | 14 | 3 | -4 | 55 | 0.69 | |||
| Xekot–Steam profile of Xekot (opens in a new tab) | 7 | 15 | 2 | -8 | 43 | 0.55 | ||
| 8 | 17 | 2 | -9 | 50, better than 1% at Level 5 | 0.51, better than 1% at Level 5 | |||
| team_meowbatman13 | ||||||||
| 22 | 12 | 5 | +10 | 132, better than 99% at Level 3 | 1.71, better than 99% at Level 3 | |||
| 19 | 15 | 1 | +4 | 96, better than 94% at Level 7 | 1.32, better than 96% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ozemp3ek7 | |||
| 51 | 0 | 1 | |
| 0, better than 1% at Level 5 | 3, better than 36% at Level 5 | 7 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 9 |
| 0 |
| +3 |
| 57, better than 1% at Level 5 |
| 1.18, better than 95% at Level 5 |
| 12 | 11 | 1 | +1 | 55, better than 1% at Level 4 | 0.99, better than 62% at Level 4 |
| 10 | 14 | 5 | -4 | 60, better than 2% at Level 5 | 0.78, better than 5% at Level 5 |
| 4 |
| 7 |
| 4 |
| Xekot–Steam profile of Xekot (opens in a new tab) | 0 | 2 | 5 |
|---|
| 0, better than 1% at Level 5 | 3, better than 36% at Level 5 | 10 |
| team_meowbatman13 | |||
|---|---|---|---|
| 3, better than 21% at Level 3 | 0, better than 1% at Level 3 | 0 | |
| 0, better than 1% at Level 7 | 3, better than 29% at Level 7 | 5 | |
| 0, better than 1% at Level 5 | 2, better than 29% at Level 5 | 1 | |
| 27, better than 34% at Level 4 | 11, better than 93% at Level 4 | 12 | |
| 0, better than 1% at Level 5 | 6, better than 61% at Level 5 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.