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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_radziks11 | ||||||||
| 24 | 19 | 5 | +5 | 102, better than 97% at Level 8 | 1.18, better than 84% at Level 8 | |||
| 22 | 20 | 4 | +2 | 108, better than 99% at Level 8 | 1.14, better than 81% at Level 8 | |||
| 14 | 17 | 5 | -3 | 66, better than 3% at Level 8 | 1.06, better than 66% at Level 8 | |||
| 14 | 17 | 8 | -3 | 63, better than 1% at Level 10 | 0.85, better than 4% at Level 10 | |||
| 13 | 18 | 5 | -5 | 59, better than 1% at Level 10 | 0.73, better than 1% at Level 10 | |||
| team_-OLSN13 | ||||||||
| 26 | 17 | 7 | +9 | 113 | 1.55 | |||
| 20 | 19 | 2 | +1 | 78, better than 32% at Level 10 | 1.08, better than 61% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_radziks11 | |||
| 216, better than 94% at Level 8 | 5, better than 37% at Level 8 | 7 | |
| 199, better than 90% at Level 8 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 17 |
| 4 |
| -1 |
| 82, better than 59% at Level 6 |
| 0.99, better than 46% at Level 6 |
| 19 | 19 | 8 | 0 | 81, better than 57% at Level 9 | 0.95, better than 28% at Level 9 |
| 15 | 19 | 4 | -4 | 71, better than 7% at Level 10 | 0.72, better than 1% at Level 10 |
| 8 |
| 49, better than 24% at Level 8 | 10, better than 72% at Level 8 | 13 |
| 137, better than 60% at Level 10 | 10, better than 65% at Level 10 | 18 |
| 129, better than 56% at Level 10 | 14, better than 86% at Level 10 | 17 |
| team_-OLSN13 | |||
|---|---|---|---|
| 239 | 1 | 2 | |
| 34, better than 13% at Level 10 | 1, better than 11% at Level 10 | 2 | |
| 82, better than 48% at Level 6 | 4, better than 38% at Level 6 | 7 | |
| 199, better than 88% at Level 9 | 13, better than 85% at Level 9 | 13 | |
| 0, better than 1% at Level 10 | 4, better than 24% at Level 10 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.