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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_IMPERIAL_0114 | ||||||||
| 28 | 23 | 6 | +5 | 102, better than 97% at Level 10 | 1.16, better than 81% at Level 10 | |||
| 24 | 21 | 6 | +3 | 89, better than 84% at Level 8 | 1.15, better than 81% at Level 8 | |||
| 23 | 23 | 4 | 0 | 82, better than 63% at Level 9 | 1.02, better than 55% at Level 9 | |||
| 21 | 23 | 2 | -2 | 63, better than 1% at Level 7 | 1.01, better than 49% at Level 7 | |||
| 15 | 22 | 5 | -7 | 59, better than 1% at Level 8 | 0.75, better than 1% at Level 8 | |||
| team_Elmir_auye16 | ||||||||
| 31 | 20 | 7 | +11 | 93, better than 89% at Level 9 | 1.43, better than 98% at Level 9 | |||
| 24 | 18 | 7 | +6 | 90, better than 85% at Level 9 | 1.23, better than 91% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_IMPERIAL_0114 | |||
| 60, better than 17% at Level 10 | 10, better than 51% at Level 10 | 8 | |
| 57, better than 23% at Level 8 | 13 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 26 |
| 24 |
| 11 |
| +2 |
| 91, better than 90% at Level 8 |
| 1.10, better than 75% at Level 8 |
| 16 | 21 | 5 | -5 | 58, better than 1% at Level 8 | 0.81, better than 3% at Level 8 |
| 15 | 28 | 11 | -13 | 69, better than 5% at Level 9 | 0.49, better than 1% at Level 9 |
| 12 |
| 75, better than 25% at Level 9 | 5, better than 27% at Level 9 | 5 |
| 40, better than 21% at Level 7 | 4, better than 29% at Level 7 | 10 |
| 108, better than 42% at Level 8 | 3, better than 21% at Level 8 | 9 |
| team_Elmir_auye16 | |||
|---|---|---|---|
| 42, better than 15% at Level 9 | 12, better than 66% at Level 9 | 17 | |
| 198, better than 74% at Level 9 | 15, better than 80% at Level 9 | 15 | |
| 88, better than 34% at Level 8 | 11, better than 64% at Level 8 | 13 | |
| 39, better than 17% at Level 8 | 4, better than 26% at Level 8 | 9 | |
| 88, better than 30% at Level 9 | 5, better than 27% at Level 9 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.