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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_kosti1ik13 | ||||||||
| 19 | 9 | 9 | +10 | 120 | 1.86 | |||
| 17 | 7 | 6 | +10 | 99 | 1.56 | |||
| 17 | 9 | 12 | +8 | 121, better than 99% at Level 4 | 1.49, better than 99% at Level 4 | |||
| 13 | 8 | 6 | +5 | 71 | 1.24 | |||
| 10 | 8 | 5 | +2 | 60, better than 3% at Level 4 | 1.06, better than 79% at Level 4 | |||
| team_Camri404 | ||||||||
| 12 | 14 | 2 | -2 | 80, better than 58% at Level 5 | 0.90, better than 26% at Level 5 | |||
| Chuvash32–Steam profile of Chuvash32 (opens in a new tab) | 11 | 15 | 1 | -4 | 87 | 0.77 | ||
| zotymbaLevel 5Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_kosti1ik13 | |||
| 241 | 5 | 5 | |
| 146 | 6 | 4 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 15 |
| 0 |
| -6 |
| 49, better than 1% at Level 5 |
| 0.74, better than 2% at Level 5 |
| 7 | 16 | 4 | -9 | 63, better than 17% at Level 3 | 0.49, better than 1% at Level 3 |
| 2 | 16 | 7 | -14 | 34 | 0.15 |
| 96, better than 84% at Level 4 |
| 7, better than 85% at Level 4 |
| 6 |
| 33 | 3 | 5 |
| 69, better than 69% at Level 4 | 5, better than 69% at Level 4 | 6 |
| team_Camri404 | |||
|---|---|---|---|
| 0, better than 1% at Level 5 | 8, better than 86% at Level 5 | 7 | |
| Chuvash32–Steam profile of Chuvash32 (opens in a new tab) | 20 | 3 | 2 |
| zotymbaLevel 5Steam profile of zotymba (opens in a new tab) | 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 0 |
| 0, better than 1% at Level 3 | 13, better than 99% at Level 3 | 7 | |
| 46 | 4 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.