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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_GauiKO13 | ||||||||
| 21 | 8 | 7 | +13 | 141, better than 99% at Level 10 | 2.05, better than 99% at Level 10 | |||
| 17 | 7 | 7 | +10 | 108, better than 99% at Level 10 | 1.62, better than 99% at Level 10 | |||
| 15 | 7 | 5 | +8 | 89, better than 87% at Level 9 | 1.47, better than 96% at Level 9 | |||
| 10 | 6 | 5 | +4 | 70, better than 5% at Level 9 | 1.16, better than 85% at Level 9 | |||
| 9 | 8 | 7 | +1 | 75, better than 18% at Level 9 | 0.96, better than 25% at Level 9 | |||
| team_k0cii2 | ||||||||
| 11 | 13 | 1 | -2 | 86, better than 74% at Level 10 | 0.99, better than 31% at Level 10 | |||
| 9 | 14 | 5 | -5 | 65, better than 1% at Level 10 | 0.67, better than 1% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_GauiKO13 | |||
| 126, better than 87% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 106, better than 75% at Level 10 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 7 |
| 15 |
| 2 |
| -8 |
| 70, better than 6% at Level 8 |
| 0.54, better than 1% at Level 8 |
| 6 | 15 | 4 | -9 | 49, better than 1% at Level 10 | 0.37, better than 1% at Level 10 |
| 3 | 14 | 0 | -11 | 39, better than 1% at Level 10 | 0.22, better than 1% at Level 10 |
| 3 |
| 37, better than 25% at Level 9 | 10, better than 94% at Level 9 | 9 |
| 71, better than 52% at Level 9 | 5, better than 55% at Level 9 | 3 |
| 12, better than 11% at Level 9 | 5, better than 55% at Level 9 | 6 |
| team_k0cii2 | |||
|---|---|---|---|
| 0, better than 1% at Level 10 | 6, better than 62% at Level 10 | 6 | |
| 0, better than 1% at Level 10 | 9, better than 88% at Level 10 | 5 | |
| 0, better than 1% at Level 8 | 7, better than 79% at Level 8 | 4 | |
| 73, better than 49% at Level 10 | 2, better than 20% at Level 10 | 2 | |
| 0, better than 1% at Level 10 | 11, better than 96% at Level 10 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.