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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_LMNTR1XX14 | ||||||||
| 27 | 22 | 4 | +5 | 83, better than 61% at Level 8 | 1.20, better than 91% at Level 8 | |||
| 26 | 26 | 6 | 0 | 89, better than 83% at Level 8 | 1.05, better than 59% at Level 8 | |||
| 24 | 24 | 14 | 0 | 94, better than 94% at Level 8 | 0.95, better than 23% at Level 8 | |||
| 21 | 21 | 5 | 0 | 89, better than 85% at Level 6 | 0.95, better than 30% at Level 6 | |||
| 13 | 26 | 6 | -13 | 56, better than 2% at Level 6 | 0.49, better than 1% at Level 6 | |||
| team_NO-NO-JOSE16 | ||||||||
| 33 | 20 | 6 | +13 | 103, better than 98% at Level 8 | 1.69, better than 99% at Level 8 | |||
| 25 | 20 | 9 | +5 | 93, better than 93% at Level 6 | 1.14, better than 83% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_LMNTR1XX14 | |||
| 75, better than 28% at Level 8 | 4, better than 24% at Level 8 | 12 | |
| 21, better than 12% at Level 8 | 0, better than 1% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 22 |
| 24 |
| 14 |
| -2 |
| 85, better than 67% at Level 6 |
| 0.99, better than 42% at Level 6 |
| 22 | 24 | 9 | -2 | 84, better than 64% at Level 6 | 0.93, better than 26% at Level 6 |
| 16 | 21 | 6 | -5 | 54, better than 1% at Level 7 | 0.77, better than 3% at Level 7 |
| 2 |
| 139, better than 54% at Level 8 | 14, better than 74% at Level 8 | 11 |
| 77, better than 37% at Level 6 | 3, better than 26% at Level 6 | 3 |
| 43, better than 24% at Level 6 | 4, better than 31% at Level 6 | 7 |
| team_NO-NO-JOSE16 | |||
|---|---|---|---|
| 106, better than 40% at Level 8 | 0, better than 1% at Level 8 | 4 | |
| 142, better than 64% at Level 6 | 0, better than 1% at Level 6 | 1 | |
| 94, better than 44% at Level 6 | 0, better than 1% at Level 6 | 5 | |
| 62, better than 31% at Level 6 | 3, better than 26% at Level 6 | 4 | |
| 104, better than 44% at Level 7 | 4, better than 27% at Level 7 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.