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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_D1mpIle13 | ||||||||
| 23 | 12 | 2 | +11 | 105, better than 96% at Level 9 | 1.68, better than 98% at Level 9 | |||
| 21 | 17 | 5 | +4 | 120, better than 99% at Level 10 | 1.38, better than 96% at Level 10 | |||
| 16 | 15 | 6 | +1 | 77, better than 28% at Level 8 | 1.26, better than 95% at Level 8 | |||
| 12 | 14 | 6 | -2 | 72, better than 9% at Level 9 | 0.78, better than 1% at Level 9 | |||
| 10 | 16 | 5 | -6 | 49, better than 1% at Level 8 | 0.62, better than 1% at Level 8 | |||
| team_AM1R_B4KIN8 | ||||||||
| 16 | 15 | 4 | +1 | 91, better than 89% at Level 9 | 1.09, better than 65% at Level 9 | |||
| 17 | 17 | 5 | 0 | 89, better than 85% at Level 9 | 0.94, better than 21% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_D1mpIle13 | |||
| 6, better than 7% at Level 9 | 1, better than 13% at Level 9 | 1 | |
| 60, better than 25% at Level 10 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 15 |
| 3 |
| -1 |
| 77, better than 34% at Level 9 |
| 0.90, better than 12% at Level 9 |
| 15 | 18 | 3 | -3 | 75, better than 20% at Level 9 | 0.82, better than 3% at Level 9 |
| 12 | 17 | 4 | -5 | 65, better than 2% at Level 9 | 0.69, better than 1% at Level 9 |
| 6 |
| 17, better than 14% at Level 8 | 0, better than 1% at Level 8 | 6 |
| 98, better than 51% at Level 9 | 7, better than 55% at Level 9 | 9 |
| 104, better than 59% at Level 8 | 5, better than 42% at Level 8 | 7 |
| team_AM1R_B4KIN8 | |||
|---|---|---|---|
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 0, better than 1% at Level 9 | 1, better than 13% at Level 9 | 1 | |
| 3, better than 6% at Level 9 | 0, better than 1% at Level 9 | 1 | |
| 126, better than 68% at Level 9 | 2, better than 18% at Level 9 | 2 | |
| 25, better than 14% at Level 9 | 6, better than 47% at Level 9 | 14 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.