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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_HeliosX111 | ||||||||
| 23 | 15 | 4 | +8 | 100 | 1.40 | |||
| 21 | 17 | 4 | +4 | 94 | 1.24 | |||
| 12 | 20 | 5 | -8 | 72, better than 10% at Level 8 | 0.63, better than 1% at Level 8 | |||
| 12 | 20 | 3 | -8 | 62, better than 4% at Level 4 | 0.63, better than 1% at Level 4 | |||
| 11 | 19 | 5 | -8 | 51, better than 1% at Level 7 | 0.60, better than 1% at Level 7 | |||
| team_kwiatzz713 | ||||||||
| 25 | 13 | 2 | +12 | 87, better than 88% at Level 4 | 1.56, better than 99% at Level 4 | |||
| 21 | 15 | 9 | +6 | 112, better than 97% at Level 9 | 1.26, better than 95% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_HeliosX111 | |||
| 89 | 10 | 11 | |
| 89 | 3 | 5 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 18 |
| 2 |
| +2 |
| 71, better than 10% at Level 6 |
| 1.09, better than 76% at Level 6 |
| 15 | 14 | 3 | +1 | 72, better than 11% at Level 8 | 1.06, better than 62% at Level 8 |
| 10 | 19 | 7 | -9 | 65 | 0.54 |
| 47, better than 22% at Level 8 |
| 12, better than 78% at Level 8 |
| 10 |
| 87, better than 63% at Level 4 | 10, better than 82% at Level 4 | 13 |
| 54, better than 29% at Level 7 | 8, better than 58% at Level 7 | 9 |
| team_kwiatzz713 | |||
|---|---|---|---|
| 4, better than 22% at Level 4 | 0, better than 1% at Level 4 | 4 | |
| 381, better than 99% at Level 9 | 15, better than 88% at Level 9 | 25 | |
| 91, better than 52% at Level 6 | 2, better than 24% at Level 6 | 12 | |
| 0, better than 1% at Level 8 | 2, better than 19% at Level 8 | 4 | |
| 142 | 4 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.