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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| MANJARRO7 | ||||||||
| 7 | 13 | 0 | -6 | 41, better than 1% at Level 7 | 0.58, better than 1% at Level 7 | |||
| f1n1xx13 | ||||||||
| f1n1xxLevel 5Steam profile of f1n1xx (opens in a new tab) | 13 | 7 | 0 | +6 | 70, better than 12% at Level 5 | 1.07, better than 81% at Level 5 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| MANJARRO7 | |||
| 0, better than 1% at Level 7 | 0, better than 1% at Level 7 | 0 | |
| f1n1xx13 | |||
| f1n1xxLevel 5Steam profile of f1n1xx (opens in a new tab) | 0, better than 1% at Level 5 | 0 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 0 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.