Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_inkassator13 | ||||||||
| 22 | 11 | 3 | +11 | 82, better than 62% at Level 9 | 1.38, better than 97% at Level 9 | |||
| 21 | 15 | 7 | +6 | 92, better than 89% at Level 10 | 1.30, better than 95% at Level 10 | |||
| 18 | 16 | 6 | +2 | 90, better than 88% at Level 8 | 1.08, better than 70% at Level 8 | |||
| 17 | 15 | 7 | +2 | 98, better than 96% at Level 9 | 1.03, better than 56% at Level 9 | |||
| 11 | 17 | 6 | -6 | 51, better than 1% at Level 9 | 0.64, better than 1% at Level 9 | |||
| team_RomikJiGUn-10 | ||||||||
| 24 | 16 | 1 | +8 | 84, better than 63% at Level 10 | 1.60, better than 99% at Level 10 | |||
| 14 | 18 | 5 | -4 | 70, better than 5% at Level 10 | 0.89, better than 7% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_inkassator13 | |||
| 64, better than 28% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 44, better than 17% at Level 10 | 6, better than 39% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 16 |
| 3 |
| -4 |
| 55, better than 1% at Level 10 |
| 0.74, better than 1% at Level 10 |
| 12 | 18 | 10 | -6 | 82, better than 63% at Level 9 | 0.71, better than 1% at Level 9 |
| 11 | 21 | 6 | -10 | 73, better than 14% at Level 9 | 0.52, better than 1% at Level 9 |
| 7 |
| 68, better than 34% at Level 8 | 1, better than 15% at Level 8 | 4 |
| 92, better than 43% at Level 9 | 0, better than 1% at Level 9 | 2 |
| 103, better than 49% at Level 9 | 9, better than 64% at Level 9 | 13 |
| team_RomikJiGUn-10 | |||
|---|---|---|---|
| 7, better than 7% at Level 10 | 1, better than 11% at Level 10 | 9 | |
| 203, better than 90% at Level 10 | 1, better than 11% at Level 10 | 4 | |
| 133, better than 61% at Level 10 | 0, better than 1% at Level 10 | 4 | |
| 0, better than 1% at Level 9 | 4, better than 28% at Level 9 | 3 | |
| 134, better than 66% at Level 9 | 4, better than 28% at Level 9 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.