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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Doomnanny11 | ||||||||
| 25 | 15 | 6 | +10 | 105, better than 98% at Level 10 | 1.52, better than 99% at Level 10 | |||
| 20 | 21 | 5 | -1 | 106, better than 99% at Level 10 | 1.04, better than 49% at Level 10 | |||
| 17 | 21 | 6 | -4 | 76, better than 37% at Level 5 | 0.86, better than 14% at Level 5 | |||
| 15 | 18 | 4 | -3 | 73, better than 20% at Level 5 | 0.82, better than 8% at Level 5 | |||
| 6 | 17 | 1 | -11 | 30, better than 1% at Level 5 | 0.47, better than 1% at Level 5 | |||
| team_c0MI9213 | ||||||||
| 21 | 14 | 4 | +7 | 101, better than 99% at Level 6 | 1.36, better than 99% at Level 6 | |||
| 20 | 16 | 4 | +4 | 85, better than 66% at Level 10 | 1.21, better than 90% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Doomnanny11 | |||
| 55, better than 20% at Level 10 | 4, better than 24% at Level 10 | 6 | |
| 23, better than 10% at Level 10 | 3, better than 19% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 16 |
| 4 |
| +4 |
| 79, better than 35% at Level 7 |
| 1.21, better than 92% at Level 7 |
| 22 | 20 | 7 | +2 | 105, better than 98% at Level 10 | 1.14, better than 80% at Level 10 |
| 9 | 17 | 3 | -8 | 41, better than 1% at Level 5 | 0.62, better than 1% at Level 5 |
| 1 |
| 5, better than 17% at Level 5 | 4, better than 41% at Level 5 | 9 |
| 88, better than 56% at Level 5 | 8, better than 69% at Level 5 | 12 |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 0 |
| team_c0MI9213 | |||
|---|---|---|---|
| 87, better than 51% at Level 6 | 14, better than 93% at Level 6 | 20 | |
| 50, better than 18% at Level 10 | 9, better than 58% at Level 10 | 11 | |
| 16, better than 15% at Level 7 | 5, better than 41% at Level 7 | 6 | |
| 0, better than 1% at Level 10 | 10, better than 65% at Level 10 | 7 | |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.