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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-r1xo-16 | ||||||||
| 27 | 17 | 6 | +10 | 71, better than 7% at Level 10 | 1.34, better than 96% at Level 10 | |||
| 26 | 25 | 11 | +1 | 90, better than 89% at Level 8 | 1.13, better than 79% at Level 8 | |||
| 23 | 22 | 11 | +1 | 95, better than 94% at Level 10 | 0.99, better than 31% at Level 10 | |||
| 17 | 19 | 7 | -2 | 73, better than 15% at Level 6 | 0.85, better than 5% at Level 6 | |||
| 14 | 23 | 9 | -9 | 64, better than 2% at Level 9 | 0.74, better than 1% at Level 9 | |||
| team_C3K1C114 | ||||||||
| 26 | 19 | 4 | +7 | 80, better than 41% at Level 10 | 1.22, better than 88% at Level 10 | |||
| 20 | 22 | 8 | -2 | 83, better than 65% at Level 9 | 0.97, better than 32% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-r1xo-16 | |||
| 289, better than 93% at Level 10 | 6, better than 29% at Level 10 | 14 | |
| 28, better than 14% at Level 8 | 6, better than 36% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 21 |
| 4 |
| -2 |
| 67, better than 4% at Level 9 |
| 0.91, better than 17% at Level 9 |
| 20 | 23 | 10 | -3 | 78, better than 41% at Level 9 | 0.83, better than 4% at Level 9 |
| 18 | 25 | 11 | -7 | 81, better than 60% at Level 9 | 0.79, better than 2% at Level 9 |
| 14 |
| 312, better than 96% at Level 10 | 12, better than 62% at Level 10 | 17 |
| 41, better than 24% at Level 6 | 1, better than 19% at Level 6 | 3 |
| 27, better than 12% at Level 9 | 9, better than 49% at Level 9 | 18 |
| team_C3K1C114 | |||
|---|---|---|---|
| 97, better than 29% at Level 10 | 28, better than 99% at Level 10 | 45 | |
| 302, better than 96% at Level 9 | 7, better than 38% at Level 9 | 17 | |
| 113, better than 40% at Level 9 | 8, better than 43% at Level 9 | 16 | |
| 278, better than 93% at Level 9 | 6, better than 32% at Level 9 | 12 | |
| 59, better than 20% at Level 9 | 3, better than 19% at Level 9 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.