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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_rolis3338 | ||||||||
| 26 | 18 | 3 | +8 | 134, better than 99% at Level 10 | 1.70, better than 99% at Level 10 | |||
| 14 | 18 | 2 | -4 | 82, better than 54% at Level 8 | 0.81, better than 3% at Level 8 | |||
| 5 | 12 | 1 | -7 | 36, better than 1% at Level 6 | 0.58, better than 1% at Level 6 | |||
| 6 | 16 | 2 | -10 | 54, better than 1% at Level 4 | 0.46, better than 1% at Level 4 | |||
| 7 | 19 | 4 | -12 | 42, better than 1% at Level 5 | 0.41, better than 1% at Level 5 | |||
| team_accuscane13 | ||||||||
| 22 | 8 | 2 | +14 | 102, better than 98% at Level 7 | 1.63, better than 99% at Level 7 | |||
| 20 | 11 | 2 | +9 | 94, better than 95% at Level 9 | 1.38, better than 96% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_rolis3338 | |||
| 86, better than 39% at Level 10 | 4, better than 28% at Level 10 | 12 | |
| 35, better than 20% at Level 8 | 1, better than 15% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 14 |
| 4 |
| +1 |
| 70, better than 5% at Level 9 |
| 0.98, better than 30% at Level 9 |
| 13 | 12 | 8 | +1 | 69, better than 11% at Level 5 | 0.95, better than 38% at Level 5 |
| 12 | 13 | 5 | -1 | 70, better than 10% at Level 6 | 0.87, better than 13% at Level 6 |
| 6 |
| 22, better than 21% at Level 6 | 4, better than 42% at Level 6 | 10 |
| 79, better than 65% at Level 4 | 1, better than 29% at Level 4 | 5 |
| 7, better than 18% at Level 5 | 0, better than 1% at Level 5 | 0 |
| team_accuscane13 | |||
|---|---|---|---|
| 67, better than 41% at Level 7 | 2, better than 24% at Level 7 | 8 | |
| 124, better than 67% at Level 9 | 3, better than 24% at Level 9 | 6 | |
| 116, better than 62% at Level 9 | 1, better than 13% at Level 9 | 5 | |
| 111, better than 75% at Level 5 | 6, better than 62% at Level 5 | 10 | |
| 89, better than 59% at Level 6 | 5, better than 50% at Level 6 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.