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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_YOTA_ULTRA16 | ||||||||
| 37 | 25 | 8 | +12 | 121, better than 99% at Level 10 | 1.84, better than 99% at Level 10 | |||
| 23 | 22 | 5 | +1 | 76 | 1.07 | |||
| 23 | 24 | 11 | -1 | 96, better than 93% at Level 10 | 1.02, better than 39% at Level 10 | |||
| 17 | 22 | 3 | -5 | 50, better than 1% at Level 9 | 0.87, better than 7% at Level 9 | |||
| 16 | 20 | 8 | -4 | 65, better than 1% at Level 10 | 0.83, better than 1% at Level 10 | |||
| team_HenFajio14 | ||||||||
| 33 | 23 | 5 | +10 | 103, better than 97% at Level 10 | 1.69, better than 99% at Level 10 | |||
| 26 | 25 | 11 | +1 | 106, better than 99% at Level 10 | 1.02, better than 38% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_YOTA_ULTRA16 | |||
| 120, better than 38% at Level 10 | 16, better than 81% at Level 10 | 19 | |
| 342 | 14 | 23 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 23 |
| 21 |
| 7 |
| +2 |
| 76, better than 22% at Level 10 |
| 1.00, better than 34% at Level 10 |
| 16 | 24 | 6 | -8 | 58 | 0.69 |
| 14 | 23 | 9 | -9 | 54, better than 1% at Level 9 | 0.62, better than 1% at Level 9 |
| 222, better than 79% at Level 10 |
| 7, better than 34% at Level 10 |
| 10 |
| 31, better than 13% at Level 9 | 10, better than 55% at Level 9 | 6 |
| 292, better than 94% at Level 10 | 5, better than 24% at Level 10 | 13 |
| team_HenFajio14 | |||
|---|---|---|---|
| 193, better than 69% at Level 10 | 11, better than 57% at Level 10 | 11 | |
| 342, better than 97% at Level 10 | 8, better than 40% at Level 10 | 14 | |
| 94, better than 28% at Level 10 | 4, better than 20% at Level 10 | 6 | |
| 31 | 2 | 9 | |
| 79, better than 27% at Level 9 | 19, better than 92% at Level 9 | 24 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.