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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Salka_13 | ||||||||
| 30 | 16 | 4 | +14 | 126, better than 99% at Level 7 | 1.89, better than 99% at Level 7 | |||
| 22 | 14 | 6 | +8 | 109, better than 97% at Level 9 | 1.42, better than 96% at Level 9 | |||
| 15 | 15 | 5 | 0 | 72, better than 17% at Level 6 | 0.94, better than 28% at Level 6 | |||
| 13 | 13 | 4 | 0 | 57, better than 1% at Level 4 | 0.88, better than 25% at Level 4 | |||
| 7 | 17 | 13 | -10 | 63, better than 15% at Level 3 | 0.53, better than 2% at Level 3 | |||
| team_K1dzao9 | ||||||||
| 25 | 15 | 6 | +10 | 108, better than 99% at Level 10 | 1.66, better than 99% at Level 10 | |||
| 22 | 19 | 7 | +3 | 102, better than 98% at Level 8 | 1.13, better than 83% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Salka_13 | |||
| 43, better than 26% at Level 7 | 6, better than 48% at Level 7 | 5 | |
| 141, better than 71% at Level 9 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 17 |
| 8 |
| -7 |
| 65, better than 23% at Level 2 |
| 0.62, better than 8% at Level 2 |
| 9 | 18 | 1 | -9 | 46, better than 1% at Level 6 | 0.54, better than 1% at Level 6 |
| 9 | 18 | 8 | -9 | 59, better than 2% at Level 5 | 0.49, better than 1% at Level 5 |
| 11 |
| 166, better than 90% at Level 6 | 6, better than 52% at Level 6 | 7 |
| 41, better than 41% at Level 4 | 5, better than 56% at Level 4 | 11 |
| 65, better than 55% at Level 3 | 8, better than 82% at Level 3 | 7 |
| team_K1dzao9 | |||
|---|---|---|---|
| 165, better than 78% at Level 10 | 6, better than 37% at Level 10 | 4 | |
| 51, better than 26% at Level 8 | 2, better than 19% at Level 8 | 5 | |
| 319, better than 99% at Level 2 | 5, better than 62% at Level 2 | 6 | |
| 2, better than 11% at Level 6 | 9, better than 73% at Level 6 | 11 | |
| 35, better than 30% at Level 5 | 4, better than 42% at Level 5 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.