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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__-_Greven_-_14 | ||||||||
| 27 | 20 | 4 | +7 | 89, better than 81% at Level 10 | 1.28, better than 94% at Level 10 | |||
| 25 | 22 | 8 | +3 | 91, better than 84% at Level 10 | 1.17, better than 82% at Level 10 | |||
| 21 | 21 | 5 | 0 | 79 | 1.02 | |||
| 16 | 19 | 5 | -3 | 58, better than 1% at Level 10 | 0.86, better than 5% at Level 10 | |||
| 18 | 20 | 8 | -2 | 78, better than 34% at Level 10 | 0.85, better than 4% at Level 10 | |||
| team_1nfinity16 | ||||||||
| 31 | 20 | 3 | +11 | 97, better than 95% at Level 10 | 1.45, better than 98% at Level 10 | |||
| 21 | 18 | 5 | +3 | 74, better than 21% at Level 10 | 1.24, better than 90% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__-_Greven_-_14 | |||
| 212, better than 75% at Level 10 | 18, better than 88% at Level 10 | 13 | |
| 253, better than 87% at Level 10 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 | 19 | 8 | 0 | 71, better than 9% at Level 9 | 0.96, better than 30% at Level 9 |
| 17 | 24 | 10 | -7 | 70, better than 6% at Level 10 | 0.75, better than 1% at Level 10 |
| 14 | 26 | 7 | -12 | 66, better than 1% at Level 10 | 0.61, better than 1% at Level 10 |
| 8 |
| 143 | 9 | 8 |
| 238, better than 83% at Level 10 | 10, better than 51% at Level 10 | 12 |
| 170, better than 59% at Level 10 | 6, better than 29% at Level 10 | 10 |
| team_1nfinity16 | |||
|---|---|---|---|
| 118, better than 37% at Level 10 | 3, better than 16% at Level 10 | 5 | |
| 100, better than 30% at Level 10 | 5, better than 24% at Level 10 | 8 | |
| 142, better than 52% at Level 9 | 17, better than 87% at Level 9 | 13 | |
| 203, better than 72% at Level 10 | 6, better than 29% at Level 10 | 12 | |
| 85, better than 25% at Level 10 | 18, better than 88% at Level 10 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.