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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_qmmmmmp13 | ||||||||
| 22 | 6 | 4 | +16 | 154 | 2.44 | |||
| 13 | 3 | 2 | +10 | 95 | 1.54 | |||
| 12 | 4 | 1 | +8 | 60, better than 3% at Level 5 | 1.42, better than 99% at Level 5 | |||
| 12 | 5 | 0 | +7 | 90 | 1.41 | |||
| 9 | 10 | 6 | -1 | 98, better than 96% at Level 5 | 0.98, better than 58% at Level 5 | |||
| team_Dominiq9201 | ||||||||
| Dominiq920Level 6Steam profile of Dominiq920 (opens in a new tab) | 8 | 14 | 0 | -6 | 62, better than 1% at Level 6 | 0.64, better than 1% at Level 6 | ||
| honmikhailLevel 4Steam profile of honmikhail (opens in a new tab) | 6 | 13 | 1 | -7 | 59, better than 2% at Level 4 | 0.54, better than 1% at Level 4 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_qmmmmmp13 | |||
| 4 | 8 | 11 | |
| 24 | 0 | 1 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 5 |
| 13 |
| 3 |
| -8 |
| 57, better than 1% at Level 4 |
| 0.48, better than 1% at Level 4 |
| 5 | 14 | 1 | -9 | 38, better than 1% at Level 5 | 0.30, better than 1% at Level 5 |
| 4 | 14 | 4 | -10 | 46, better than 1% at Level 4 | 0.24, better than 1% at Level 4 |
| 65, better than 68% at Level 5 |
| 3, better than 49% at Level 5 |
| 7 |
| 84 | 1 | 2 |
| 137, better than 98% at Level 5 | 0, better than 1% at Level 5 | 1 |
| team_Dominiq9201 | |||
|---|---|---|---|
| Dominiq920Level 6Steam profile of Dominiq920 (opens in a new tab) | 0, better than 1% at Level 6 | 3, better than 46% at Level 6 | 2 |
| honmikhailLevel 4Steam profile of honmikhail (opens in a new tab) | 115, better than 96% at Level 4 | 0, better than 1% at Level 4 | 4 |
| 4, better than 23% at Level 4 | 2, better than 44% at Level 4 | 5 | |
| 40, better than 46% at Level 5 | 0, better than 1% at Level 5 | 2 | |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.