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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Zedwuka13 | ||||||||
| 19 | 8 | 6 | +11 | 111, better than 99% at Level 8 | 1.80, better than 99% at Level 8 | |||
| 18 | 6 | 5 | +12 | 90, better than 83% at Level 10 | 1.56, better than 99% at Level 10 | |||
| 16 | 9 | 8 | +7 | 133, better than 99% at Level 10 | 1.56, better than 99% at Level 10 | |||
| 12 | 9 | 5 | +3 | 79, better than 49% at Level 9 | 1.09, better than 72% at Level 9 | |||
| 8 | 6 | 4 | +2 | 57, better than 1% at Level 9 | 1.04, better than 60% at Level 9 | |||
| team_-god3 | ||||||||
| 15 | 14 | 1 | +1 | 112, better than 99% at Level 10 | 1.18, better than 83% at Level 10 | |||
| 8 | 13 | 1 | -5 | 53, better than 1% at Level 9 | 0.72, better than 1% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Zedwuka13 | |||
| 170, better than 97% at Level 8 | 8, better than 82% at Level 8 | 10 | |
| 54, better than 31% at Level 10 | 6, better than 58% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 7 |
| 16 |
| 2 |
| -9 |
| 55, better than 1% at Level 10 |
| 0.47, better than 1% at Level 10 |
| 5 | 15 | 0 | -10 | 26, better than 1% at Level 10 | 0.35, better than 1% at Level 10 |
| 3 | 16 | 4 | -13 | 48, better than 1% at Level 9 | 0.16, better than 1% at Level 9 |
| 11 |
| 557, better than 99% at Level 10 | 12, better than 96% at Level 10 | 17 |
| 73, better than 50% at Level 9 | 6, better than 62% at Level 9 | 14 |
| 136, better than 90% at Level 9 | 3, better than 30% at Level 9 | 3 |
| team_-god3 | |||
|---|---|---|---|
| 0, better than 1% at Level 10 | 2, better than 19% at Level 10 | 2 | |
| 11, better than 11% at Level 9 | 3, better than 30% at Level 9 | 4 | |
| 26, better than 14% at Level 10 | 6, better than 58% at Level 10 | 4 | |
| 4, better than 6% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.