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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_BakuuuuBaku6 | ||||||||
| 15 | 15 | 2 | 0 | 78, better than 40% at Level 9 | 0.92, better than 19% at Level 9 | |||
| 13 | 16 | 4 | -3 | 69, better than 5% at Level 9 | 0.91, better than 17% at Level 9 | |||
| 14 | 17 | 8 | -3 | 96, better than 94% at Level 10 | 0.88, better than 7% at Level 10 | |||
| 7 | 15 | 6 | -8 | 59, better than 1% at Level 10 | 0.54, better than 1% at Level 10 | |||
| 8 | 16 | 3 | -8 | 70, better than 7% at Level 9 | 0.48, better than 1% at Level 9 | |||
| team_greedymjd13 | ||||||||
| 20 | 10 | 5 | +10 | 119, better than 99% at Level 10 | 1.57, better than 99% at Level 10 | |||
| 20 | 12 | 3 | +8 | 93, better than 88% at Level 9 | 1.43, better than 98% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_BakuuuuBaku6 | |||
| 21, better than 13% at Level 9 | 4, better than 34% at Level 9 | 5 | |
| 48, better than 25% at Level 9 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 13 |
| 5 |
| +5 |
| 110, better than 99% at Level 10 |
| 1.39, better than 97% at Level 10 |
| 13 | 9 | 6 | +4 | 81, better than 57% at Level 7 | 1.19, better than 91% at Level 7 |
| 7 | 13 | 4 | -6 | 41, better than 1% at Level 8 | 0.63, better than 1% at Level 8 |
| 4 |
| 92, better than 49% at Level 10 | 0, better than 1% at Level 10 | 3 |
| 233, better than 99% at Level 10 | 15, better than 97% at Level 10 | 10 |
| 56, better than 30% at Level 9 | 1, better than 14% at Level 9 | 6 |
| team_greedymjd13 | |||
|---|---|---|---|
| 111, better than 62% at Level 10 | 7, better than 57% at Level 10 | 8 | |
| 79, better than 45% at Level 9 | 9, better than 77% at Level 9 | 13 | |
| 130, better than 73% at Level 10 | 17, better than 99% at Level 10 | 11 | |
| 93, better than 63% at Level 7 | 7, better than 68% at Level 7 | 8 | |
| 38, better than 24% at Level 8 | 3, better than 29% at Level 8 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.