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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_akamei5 | ||||||||
| 19 | 15 | 3 | +4 | 99, better than 97% at Level 5 | 1.50, better than 99% at Level 5 | |||
| 16 | 14 | 3 | +2 | 84, better than 79% at Level 4 | 1.21, better than 97% at Level 4 | |||
| ggp13Level 6Steam profile of ggp13 (opens in a new tab) | 9 | 13 | 5 | -4 | 84, better than 75% at Level 6 | 0.68, better than 1% at Level 6 | ||
| -GooDzzz-Level 4Steam profile of -GooDzzz- (opens in a new tab) | 6 | 17 | 4 | -11 | 44, better than 1% at Level 4 | 0.36, better than 1% at Level 4 | ||
| 3 | 16 | 4 | -13 | 33, better than 1% at Level 4 | 0.23, better than 1% at Level 4 | |||
| team_K0LEKA13 | ||||||||
| 22 | 8 | 2 | +14 | 120 | 2.15 | |||
| 19 | 8 | 5 | +11 | 104 | 1.56 | |||
| 12 | 12 | 7 | 0 | |||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_akamei5 | |||
| 15, better than 22% at Level 5 | 2, better than 32% at Level 5 | 4 | |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 1.06 |
| 11 | 9 | 2 | +2 | 56, better than 1% at Level 4 | 0.98, better than 61% at Level 4 |
| 11 | 16 | 6 | -5 | 73, better than 24% at Level 5 | 0.70, better than 1% at Level 5 |
| 0 |
| ggp13Level 6Steam profile of ggp13 (opens in a new tab) | 45, better than 37% at Level 6 | 6, better than 66% at Level 6 | 9 |
|---|
| -GooDzzz-Level 4Steam profile of -GooDzzz- (opens in a new tab) | 44, better than 49% at Level 4 | 0, better than 1% at Level 4 | 2 |
|---|
| 0, better than 1% at Level 4 | 9, better than 92% at Level 4 | 5 |
| team_K0LEKA13 | |||
|---|---|---|---|
| 167 | 0 | 1 | |
| 82 | 0 | 0 | |
| 174 | 0 | 0 | |
| 5, better than 23% at Level 4 | 0, better than 1% at Level 4 | 0 | |
| 24, better than 28% at Level 5 | 0, better than 1% at Level 5 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.