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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_AnDracon6 | ||||||||
| 16 | 14 | 2 | +2 | 84, better than 61% at Level 10 | 1.13, better than 78% at Level 10 | |||
| 15 | 15 | 0 | 0 | 73, better than 11% at Level 10 | 1.01, better than 38% at Level 10 | |||
| 11 | 13 | 3 | -2 | 67, better than 3% at Level 10 | 0.83, better than 1% at Level 10 | |||
| 7 | 16 | 4 | -9 | 46, better than 1% at Level 10 | 0.53, better than 1% at Level 10 | |||
| 6 | 14 | 5 | -8 | 66, better than 2% at Level 10 | 0.48, better than 1% at Level 10 | |||
| team_eloner13 | ||||||||
| 16 | 10 | 3 | +6 | 85, better than 70% at Level 10 | 1.46, better than 98% at Level 10 | |||
| 17 | 11 | 3 | +6 | 95, better than 93% at Level 10 | 1.37, better than 96% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_AnDracon6 | |||
| 17, better than 10% at Level 10 | 1, better than 12% at Level 10 | 1 | |
| 0, better than 1% at Level 10 | 0, better than 1% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 11 |
| 7 |
| +8 |
| 109, better than 99% at Level 10 |
| 1.36, better than 96% at Level 10 |
| 12 | 10 | 4 | +2 | 62, better than 1% at Level 10 | 1.10, better than 71% at Level 10 |
| 8 | 13 | 2 | -5 | 52, better than 1% at Level 10 | 0.61, better than 1% at Level 10 |
| 3 |
| 138, better than 77% at Level 10 | 1, better than 12% at Level 10 | 5 |
| 56, better than 26% at Level 10 | 2, better than 17% at Level 10 | 4 |
| 317, better than 99% at Level 10 | 3, better than 23% at Level 10 | 3 |
| team_eloner13 | |||
|---|---|---|---|
| 49, better than 22% at Level 10 | 1, better than 12% at Level 10 | 2 | |
| 114, better than 63% at Level 10 | 2, better than 17% at Level 10 | 6 | |
| 248, better than 99% at Level 10 | 4, better than 31% at Level 10 | 5 | |
| 234, better than 99% at Level 10 | 16, better than 98% at Level 10 | 13 | |
| 168, better than 90% at Level 10 | 12, better than 90% at Level 10 | 19 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.