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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_N1coo3 | ||||||||
| 12 | 15 | 2 | -3 | 73, better than 22% at Level 5 | 0.82, better than 8% at Level 5 | |||
| 9 | 15 | 4 | -6 | 85, better than 80% at Level 5 | 0.74, better than 2% at Level 5 | |||
| 9 | 15 | 3 | -6 | 72, better than 14% at Level 6 | 0.63, better than 1% at Level 6 | |||
| 6 | 12 | 4 | -6 | 54, better than 1% at Level 6 | 0.55, better than 1% at Level 6 | |||
| 6 | 16 | 0 | -10 | 34, better than 1% at Level 3 | 0.42, better than 1% at Level 3 | |||
| team_gegs13 | ||||||||
| 23 | 8 | 9 | +15 | 172, better than 99% at Level 6 | 2.19, better than 99% at Level 6 | |||
| 16 | 8 | 2 | +8 | 105, better than 99% at Level 5 | 1.39, better than 98% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_N1coo3 | |||
| 53, better than 52% at Level 5 | 5, better than 66% at Level 5 | 9 | |
| 62, better than 59% at Level 5 | 0, better than 1% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 8 |
| 2 |
| +5 |
| 56, better than 1% at Level 6 |
| 1.27, better than 95% at Level 6 |
| 11 | 7 | 4 | +4 | 77, better than 49% at Level 5 | 1.11, better than 84% at Level 5 |
| 6 | 11 | 3 | -5 | 38, better than 1% at Level 4 | 0.71, better than 3% at Level 4 |
| 1 |
| 32, better than 31% at Level 6 | 5, better than 62% at Level 6 | 14 |
| 34, better than 32% at Level 6 | 4, better than 52% at Level 6 | 4 |
| 28, better than 39% at Level 3 | 2, better than 49% at Level 3 | 3 |
| team_gegs13 | |||
|---|---|---|---|
| 57, better than 50% at Level 6 | 15, better than 99% at Level 6 | 14 | |
| 8, better than 19% at Level 5 | 0, better than 1% at Level 5 | 3 | |
| 56, better than 50% at Level 6 | 2, better than 31% at Level 6 | 6 | |
| 151, better than 97% at Level 5 | 8, better than 89% at Level 5 | 11 | |
| 107, better than 91% at Level 4 | 4, better than 62% at Level 4 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.