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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ur3nvy-13 | ||||||||
| 22 | 17 | 7 | +5 | 102, better than 98% at Level 9 | 1.37, better than 97% at Level 9 | |||
| 20 | 17 | 5 | +3 | 99, better than 96% at Level 10 | 1.18, better than 83% at Level 10 | |||
| 18 | 20 | 6 | -2 | 79, better than 34% at Level 10 | 1.00, better than 34% at Level 10 | |||
| 16 | 18 | 2 | -2 | 61, better than 1% at Level 9 | 0.91, better than 16% at Level 9 | |||
| 14 | 18 | 8 | -4 | 73, better than 15% at Level 10 | 0.81, better than 1% at Level 10 | |||
| team_ckirby11 | ||||||||
| 25 | 19 | 5 | +6 | 97, better than 95% at Level 9 | 1.33, better than 96% at Level 9 | |||
| 16 | 17 | 8 | -1 | 83, better than 57% at Level 10 | 1.01, better than 36% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ur3nvy-13 | |||
| 34, better than 15% at Level 9 | 3, better than 22% at Level 9 | 8 | |
| 117, better than 49% at Level 10 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 20 |
| 4 |
| -2 |
| 81, better than 43% at Level 10 |
| 0.93, better than 16% at Level 10 |
| 15 | 18 | 5 | -3 | 72, better than 10% at Level 10 | 0.85, better than 4% at Level 10 |
| 16 | 18 | 3 | -2 | 71, better than 7% at Level 10 | 0.83, better than 3% at Level 10 |
| 6 |
| 104, better than 42% at Level 10 | 2, better than 15% at Level 10 | 5 |
| 1, better than 5% at Level 9 | 6, better than 40% at Level 9 | 11 |
| 58, better than 21% at Level 10 | 4, better than 24% at Level 10 | 7 |
| team_ckirby11 | |||
|---|---|---|---|
| 59, better than 25% at Level 9 | 8, better than 55% at Level 9 | 8 | |
| 1, better than 5% at Level 10 | 15, better than 90% at Level 10 | 19 | |
| 27, better than 11% at Level 10 | 15, better than 90% at Level 10 | 13 | |
| 0, better than 1% at Level 10 | 23, better than 99% at Level 10 | 17 | |
| 15, better than 8% at Level 10 | 5, better than 30% at Level 10 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.