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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-ttyk5 | ||||||||
| 18 | 14 | 2 | +4 | 99, better than 95% at Level 10 | 1.34, better than 95% at Level 10 | |||
| 10 | 16 | 1 | -6 | 62, better than 1% at Level 10 | 0.72, better than 1% at Level 10 | |||
| 7 | 16 | 3 | -9 | 46, better than 1% at Level 10 | 0.51, better than 1% at Level 10 | |||
| 7 | 17 | 3 | -10 | 35, better than 1% at Level 10 | 0.40, better than 1% at Level 10 | |||
| 6 | 17 | 3 | -11 | 46, better than 1% at Level 10 | 0.36, better than 1% at Level 10 | |||
| team_sushixsol13 | ||||||||
| 20 | 9 | 5 | +11 | 107, better than 99% at Level 10 | 1.69, better than 99% at Level 10 | |||
| 16 | 9 | 4 | +7 | 77, better than 24% at Level 10 | 1.31, better than 94% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-ttyk5 | |||
| 24, better than 12% at Level 10 | 8, better than 69% at Level 10 | 13 | |
| 0, better than 1% at Level 10 | 7, better than 60% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 9 |
| 11 |
| +7 |
| 104, better than 98% at Level 10 |
| 1.28, better than 93% at Level 10 |
| 15 | 10 | 3 | +5 | 99, better than 95% at Level 10 | 1.19, better than 88% at Level 10 |
| 12 | 11 | 3 | +1 | 66, better than 2% at Level 10 | 1.00, better than 34% at Level 10 |
| 8 |
| 93, better than 53% at Level 10 | 1, better than 12% at Level 10 | 4 |
| 0, better than 1% at Level 10 | 3, better than 24% at Level 10 | 2 |
| 42, better than 20% at Level 10 | 0, better than 1% at Level 10 | 0 |
| team_sushixsol13 | |||
|---|---|---|---|
| 122, better than 72% at Level 10 | 9, better than 77% at Level 10 | 15 | |
| 156, better than 88% at Level 10 | 5, better than 41% at Level 10 | 5 | |
| 355, better than 99% at Level 10 | 5, better than 41% at Level 10 | 14 | |
| 0, better than 1% at Level 10 | 2, better than 18% at Level 10 | 7 | |
| 0, better than 1% at Level 10 | 7, better than 60% at Level 10 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.