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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Sent2bed13 | ||||||||
| 19 | 14 | 3 | +5 | 89, better than 86% at Level 8 | 1.24, better than 93% at Level 8 | |||
| 16 | 14 | 4 | +2 | 54, better than 1% at Level 8 | 1.15, better than 81% at Level 8 | |||
| 17 | 16 | 7 | +1 | 107, better than 99% at Level 10 | 1.13, better than 77% at Level 10 | |||
| 16 | 14 | 5 | +2 | 86, better than 73% at Level 8 | 1.09, better than 73% at Level 8 | |||
| 10 | 15 | 7 | -5 | 76, better than 29% at Level 6 | 0.62, better than 1% at Level 6 | |||
| team_-S1MB4-7 | ||||||||
| 18 | 15 | 3 | +3 | 99, better than 96% at Level 9 | 1.25, better than 93% at Level 9 | |||
| 18 | 15 | 6 | +3 | 98, better than 95% at Level 8 | 1.22, better than 91% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Sent2bed13 | |||
| 14, better than 13% at Level 8 | 10, better than 82% at Level 8 | 6 | |
| 65, better than 38% at Level 8 | 27, better than 99% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 16 |
| 6 |
| -1 |
| 90, better than 87% at Level 8 |
| 0.94, better than 26% at Level 8 |
| 11 | 17 | 8 | -6 | 60, better than 1% at Level 8 | 0.67, better than 1% at Level 8 |
| 10 | 16 | 2 | -6 | 44, better than 1% at Level 7 | 0.61, better than 1% at Level 7 |
| 21 |
| 93, better than 46% at Level 10 | 4, better than 29% at Level 10 | 9 |
| 0, better than 1% at Level 8 | 6, better than 53% at Level 8 | 4 |
| 23, better than 22% at Level 6 | 8, better than 76% at Level 6 | 11 |
| team_-S1MB4-7 | |||
|---|---|---|---|
| 35, better than 18% at Level 9 | 4, better than 32% at Level 9 | 3 | |
| 2, better than 7% at Level 8 | 4, better than 36% at Level 8 | 5 | |
| 99, better than 59% at Level 8 | 4, better than 36% at Level 8 | 6 | |
| 204, better than 97% at Level 8 | 10, better than 82% at Level 8 | 13 | |
| 117, better than 74% at Level 7 | 0, better than 1% at Level 7 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.