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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_lavka163713 | ||||||||
| 28 | 12 | 2 | +16 | 107, better than 97% at Level 7 | 1.79, better than 99% at Level 7 | |||
| 26 | 18 | 5 | +8 | 122, better than 99% at Level 6 | 1.35, better than 97% at Level 6 | |||
| 14 | 14 | 9 | 0 | 72, better than 14% at Level 6 | 0.88, better than 9% at Level 6 | |||
| 13 | 14 | 5 | -1 | 75, better than 27% at Level 6 | 0.87, better than 7% at Level 6 | |||
| GEN_MajorLevel 6Steam profile of GEN_Major (opens in a new tab) | 10 | 15 | 6 | -5 | 59, better than 1% at Level 6 | 0.75, better than 1% at Level 6 | ||
| team_wquer10 | ||||||||
| 18 | 17 | 5 | +1 | 80, better than 48% at Level 8 | 1.04, better than 55% at Level 8 | |||
| 15 | 18 | 5 | -3 | 74 | 0.85 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_lavka163713 | |||
| 8, better than 13% at Level 7 | 0, better than 1% at Level 7 | 3 | |
| 75, better than 46% at Level 6 | 12 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 19 |
| 7 |
| -5 |
| 76, better than 40% at Level 5 |
| 0.83, better than 8% at Level 5 |
| 16 | 20 | 4 | -4 | 72, better than 14% at Level 6 | 0.79, better than 3% at Level 6 |
| 11 | 17 | 6 | -6 | 72 | 0.66 |
| 15 |
| 148, better than 82% at Level 6 | 1, better than 20% at Level 6 | 3 |
| 28, better than 23% at Level 6 | 7, better than 61% at Level 6 | 7 |
| GEN_MajorLevel 6Steam profile of GEN_Major (opens in a new tab) | 104, better than 62% at Level 6 | 2, better than 26% at Level 6 | 11 |
|---|
| team_wquer10 | |||
|---|---|---|---|
| 49, better than 25% at Level 8 | 7, better than 54% at Level 8 | 9 | |
| 26 | 2 | 4 | |
| 106, better than 68% at Level 5 | 5, better than 50% at Level 5 | 6 | |
| 0, better than 1% at Level 6 | 0, better than 1% at Level 6 | 0 | |
| 14 | 5 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.