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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Eecta13 | ||||||||
| 27 | 13 | 3 | +14 | 106, better than 99% at Level 9 | 1.77, better than 99% at Level 9 | |||
| 20 | 16 | 8 | +4 | 98, better than 96% at Level 9 | 1.21, better than 90% at Level 9 | |||
| Azrodd1Level 10Steam profile of Azrodd1 (opens in a new tab) | 14 | 13 | 7 | +1 | 92, better than 88% at Level 10 | 1.03, better than 43% at Level 10 | ||
| 12 | 13 | 6 | -1 | 73, better than 17% at Level 8 | 0.84, better than 5% at Level 8 | |||
| 10 | 12 | 6 | -2 | 60 | 0.80 | |||
| team_Dennis848 | ||||||||
| 20 | 15 | 6 | +5 | 107, better than 99% at Level 8 | 1.39, better than 98% at Level 8 | |||
| 17 | 17 | 5 | 0 | 84, better than 74% at Level 6 | 1.14, better than 87% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Eecta13 | |||
| 9, better than 9% at Level 9 | 12, better than 87% at Level 9 | 21 | |
| 145, better than 77% at Level 9 | 19, better than 99% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 17 |
| 8 |
| -3 |
| 85, better than 67% at Level 10 |
| 0.99, better than 29% at Level 10 |
| 10 | 16 | 2 | -6 | 51, better than 1% at Level 10 | 0.70, better than 1% at Level 10 |
| 6 | 18 | 5 | -12 | 53, better than 1% at Level 8 | 0.36, better than 1% at Level 8 |
| 17 |
| Azrodd1Level 10Steam profile of Azrodd1 (opens in a new tab) | 0, better than 1% at Level 10 | 16, better than 96% at Level 10 | 17 |
|---|
| 91, better than 51% at Level 8 | 8, better than 66% at Level 8 | 8 |
| 5 | 6 | 8 |
| team_Dennis848 | |||
|---|---|---|---|
| 129, better than 73% at Level 8 | 6, better than 50% at Level 8 | 17 | |
| 83, better than 55% at Level 6 | 3, better than 34% at Level 6 | 8 | |
| 47, better than 19% at Level 10 | 8, better than 59% at Level 10 | 11 | |
| 0, better than 1% at Level 10 | 4, better than 28% at Level 10 | 7 | |
| 0, better than 1% at Level 8 | 2, better than 21% at Level 8 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.